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<title>0.9.8: matrix_decompose.hpp Source File</title>
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<li class="navelem"><a class="el" href="dir_275089585c7fc1b5fd5d7d42c69cb1da.html">D:</a></li><li class="navelem"><a class="el" href="dir_7b98f88bffbed4b390b5f8f520d9c08e.html">Source</a></li><li class="navelem"><a class="el" href="dir_1f76e953200861345293ade84ac7fb6c.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_e29b03b892e0e25920d021a614d4db9b.html">glm</a></li><li class="navelem"><a class="el" href="dir_5ce58d942b2d0776e17a9a58abc01e04.html">glm</a></li><li class="navelem"><a class="el" href="dir_8d176b5b7dd0ae42ea6876078f2bde49.html">gtx</a></li> </ul>
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<div class="title">matrix_decompose.hpp</div> </div>
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<div class="title">matrix_cross_product.hpp</div> </div>
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<a href="a00063.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "../geometric.hpp"</span></div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "../gtc/quaternion.hpp"</span></div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span></div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Dependency:</span></div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../glm.hpp"</span></div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor"># error "GLM: GLM_GTX_matrix_cross_product is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_decompose extension included")</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_cross_product extension included")</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">namespace </span><a class="code" href="a00141.html">glm</a></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">namespace </span><a class="code" href="a00140.html">glm</a></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> {</div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00204.html#ga0f1245817507156b337798a253577c8b">decompose</a>(</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  tmat4x4<T, P> <span class="keyword">const</span> & modelMatrix,</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  tvec3<T, P> & <a class="code" href="a00169.html#ga8f062fcc07e2445500793f2803afebb0">scale</a>, tquat<T, P> & <a class="code" href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">orientation</a>, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & <a class="code" href="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>);</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "matrix_decompose.inl"</span></div>
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<div class="ttc" id="a00224_html_ga49b4d082305cdfcfe0a5c184f684a902"><div class="ttname"><a href="a00224.html#ga49b4d082305cdfcfe0a5c184f684a902">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00141_html"><div class="ttname"><a href="a00141.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
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<div class="ttc" id="a00169_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00169.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00169_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00169.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
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<div class="ttc" id="a00204_html_ga0f1245817507156b337798a253577c8b"><div class="ttname"><a href="a00204.html#ga0f1245817507156b337798a253577c8b">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  GLM_FUNC_DECL tmat3x3<T, P> <a class="code" href="a00203.html#ga04385b2e3a93c78d116b51af2d8d708e">matrixCross3</a>(</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  tvec3<T, P> <span class="keyword">const</span> & x);</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00203.html#ga2d46cc5253761c214aa5c782865156b1">matrixCross4</a>(</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  tvec3<T, P> <span class="keyword">const</span> & x);</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "matrix_cross_product.inl"</span></div>
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<div class="ttc" id="a00203_html_ga2d46cc5253761c214aa5c782865156b1"><div class="ttname"><a href="a00203.html#ga2d46cc5253761c214aa5c782865156b1">glm::matrixCross4</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > matrixCross4(tvec3< T, P > const &x)</div><div class="ttdoc">Build a cross product matrix. </div></div>
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<div class="ttc" id="a00203_html_ga04385b2e3a93c78d116b51af2d8d708e"><div class="ttname"><a href="a00203.html#ga04385b2e3a93c78d116b51af2d8d708e">glm::matrixCross3</a></div><div class="ttdeci">GLM_FUNC_DECL tmat3x3< T, P > matrixCross3(tvec3< T, P > const &x)</div><div class="ttdoc">Build a cross product matrix. </div></div>
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<div class="ttc" id="a00140_html"><div class="ttname"><a href="a00140.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
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