Updated doxygen API doc

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Christophe Riccio
2016-11-13 00:39:32 +01:00
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<title>0.9.8: GLM_GTC_noise</title>
<title>0.9.8 API documenation: GLM_GTC_noise</title>
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00154.html">GTC Extensions (Stable)</a></div></div> </div>
<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00153.html">GTC Extensions (Stable)</a></div></div> </div>
</div><!--header-->
<div class="contents">
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00074.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga14e5975486b2b36e747861d3c65b16c1">perlin</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
<tr class="memdesc:ga14e5975486b2b36e747861d3c65b16c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Classic perlin noise. <a href="a00170.html#ga14e5975486b2b36e747861d3c65b16c1">More...</a><br /></td></tr>
<tr class="separator:ga14e5975486b2b36e747861d3c65b16c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga7e103ffffacb322fe2d4863c372ae2fd">perlin</a> (vecType&lt; T, P &gt; const &amp;p, vecType&lt; T, P &gt; const &amp;rep)</td></tr>
<tr class="memdesc:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Periodic perlin noise. <a href="a00170.html#ga7e103ffffacb322fe2d4863c372ae2fd">More...</a><br /></td></tr>
<tr class="separator:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga05f5ab240c9a3fdeee353636e464c285">simplex</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
<tr class="memdesc:ga05f5ab240c9a3fdeee353636e464c285"><td class="mdescLeft">&#160;</td><td class="mdescRight">Simplex noise. <a href="a00170.html#ga05f5ab240c9a3fdeee353636e464c285">More...</a><br /></td></tr>
<tr class="separator:ga05f5ab240c9a3fdeee353636e464c285"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00073.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00074.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga14e5975486b2b36e747861d3c65b16c1"></a>
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