Updated doxygen API doc
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<title>0.9.8: GLM_GTX_vector_angle</title>
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<title>0.9.8 API documenation: GLM_GTX_wrap</title>
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<div id="projectname">0.9.8
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<div id="projectname">0.9.8 API documenation
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_vector_angle<div class="ingroups"><a class="el" href="a00155.html">GTX Extensions (Experimental)</a></div></div> </div>
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<div class="title">GLM_GTX_wrap<div class="ingroups"><a class="el" href="a00154.html">GTX Extensions (Experimental)</a></div></div> </div>
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<div class="contents">
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<p>Wrapping mode of texture coordinates.
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<a href="#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gab8691008a2536b681b711211816c14f7"><td class="memTemplParams" colspan="2">template<typename vecType > </td></tr>
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<tr class="memitem:gab8691008a2536b681b711211816c14f7"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType::value_type </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#gab8691008a2536b681b711211816c14f7">angle</a> (vecType const &x, vecType const &y)</td></tr>
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<tr class="separator:gab8691008a2536b681b711211816c14f7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga82a19d474be13c92c7b10caab42a5a72"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga82a19d474be13c92c7b10caab42a5a72"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#ga82a19d474be13c92c7b10caab42a5a72">orientedAngle</a> (tvec2< T, P > const &x, tvec2< T, P > const &y)</td></tr>
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<tr class="memitem:ga7254dba112eff55f55f9544f41cb9ece"><td class="memTemplParams" colspan="2">template<typename T , precision P> </td></tr>
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<tr class="memitem:ga7254dba112eff55f55f9544f41cb9ece"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#ga7254dba112eff55f55f9544f41cb9ece">orientedAngle</a> (tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)</td></tr>
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<tr class="separator:ga7254dba112eff55f55f9544f41cb9ece"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6c0cc6bd1d67ea1008d2592e998bad33"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga6c0cc6bd1d67ea1008d2592e998bad33"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#ga6c0cc6bd1d67ea1008d2592e998bad33">clamp</a> (genType const &Texcoord)</td></tr>
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<tr class="memdesc:ga6c0cc6bd1d67ea1008d2592e998bad33"><td class="mdescLeft"> </td><td class="mdescRight">Simulate GL_CLAMP OpenGL wrap mode. <a href="a00236.html#ga6c0cc6bd1d67ea1008d2592e998bad33">More...</a><br /></td></tr>
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<tr class="separator:ga6c0cc6bd1d67ea1008d2592e998bad33"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa6856a0a048d2749252848da35e10c8b"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:gaa6856a0a048d2749252848da35e10c8b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#gaa6856a0a048d2749252848da35e10c8b">mirrorClamp</a> (genType const &Texcoord)</td></tr>
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<tr class="memdesc:gaa6856a0a048d2749252848da35e10c8b"><td class="mdescLeft"> </td><td class="mdescRight">Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. <a href="a00236.html#gaa6856a0a048d2749252848da35e10c8b">More...</a><br /></td></tr>
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<tr class="memitem:ga16a89b0661b60d5bea85137bbae74d73"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga16a89b0661b60d5bea85137bbae74d73"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#ga16a89b0661b60d5bea85137bbae74d73">mirrorRepeat</a> (genType const &Texcoord)</td></tr>
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<tr class="memdesc:ga16a89b0661b60d5bea85137bbae74d73"><td class="mdescLeft"> </td><td class="mdescRight">Simulate GL_MIRROR_REPEAT OpenGL wrap mode. <a href="a00236.html#ga16a89b0661b60d5bea85137bbae74d73">More...</a><br /></td></tr>
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<tr class="memitem:ga809650c6310ea7c42666e918c117fb6f"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga809650c6310ea7c42666e918c117fb6f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00236.html#ga809650c6310ea7c42666e918c117fb6f">repeat</a> (genType const &Texcoord)</td></tr>
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<tr class="memdesc:ga809650c6310ea7c42666e918c117fb6f"><td class="mdescLeft"> </td><td class="mdescRight">Simulate GL_REPEAT OpenGL wrap mode. <a href="a00236.html#ga809650c6310ea7c42666e918c117fb6f">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Compute angle between vectors. </p>
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<p><<a class="el" href="a00137.html" title="GLM_GTX_vector_angle ">glm/gtx/vector_angle.hpp</a>> need to be included to use these functionalities. </p>
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<p>Wrapping mode of texture coordinates. </p>
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<p><<a class="el" href="a00139.html" title="GLM_GTX_wrap ">glm/gtx/wrap.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL vecType::value_type glm::angle </td>
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<td class="memname">GLM_FUNC_DECL genType glm::clamp </td>
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<td>(</td>
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<td class="paramtype">vecType const & </td>
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<p>Returns the absolute angle between two vectors. </p>
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<p>Parameters need to be normalized. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Compute angle between vectors. ">GLM_GTX_vector_angle</a> extension. </dd></dl>
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<p>Simulate GL_CLAMP OpenGL wrap mode. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Wrapping mode of texture coordinates. ">GLM_GTX_wrap</a> extension. </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::orientedAngle </td>
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<td class="memname">GLM_FUNC_DECL genType glm::mirrorClamp </td>
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<td>(</td>
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<td class="paramtype">tvec2< T, P > const & </td>
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<p>Returns the oriented angle between two 2d vectors. </p>
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<p>Parameters need to be normalized. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Compute angle between vectors. ">GLM_GTX_vector_angle</a> extension. </dd></dl>
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<p>Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Wrapping mode of texture coordinates. ">GLM_GTX_wrap</a> extension. </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::orientedAngle </td>
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<td class="memname">GLM_FUNC_DECL genType glm::mirrorRepeat </td>
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<td>(</td>
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<p>Returns the oriented angle between two 3d vectors based from a reference axis. </p>
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<p>Parameters need to be normalized. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Compute angle between vectors. ">GLM_GTX_vector_angle</a> extension. </dd></dl>
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<p>Simulate GL_MIRROR_REPEAT OpenGL wrap mode. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Wrapping mode of texture coordinates. ">GLM_GTX_wrap</a> extension. </dd></dl>
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<p>Simulate GL_REPEAT OpenGL wrap mode. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00236.html" title="Wrapping mode of texture coordinates. ">GLM_GTX_wrap</a> extension. </dd></dl>
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