Fixed GLM_FORCE_INLINE with binary vec4 operators

This commit is contained in:
Christophe Riccio
2016-05-18 22:52:47 +02:00
parent 792151573c
commit dcffcbdc97
2 changed files with 4 additions and 3 deletions

View File

@@ -744,7 +744,7 @@ namespace glm
}
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
{
return tvec4<T, P>(
v1.x - v2.x,
@@ -794,7 +794,7 @@ namespace glm
}
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
{
return tvec4<T, P>(
v1.x * v2.x,
@@ -844,7 +844,7 @@ namespace glm
}
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
{
return tvec4<T, P>(
v1.x / v2.x,