Fixed GLM_FORCE_INLINE with binary vec4 operators
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@@ -744,7 +744,7 @@ namespace glm
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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GLM_FUNC_QUALIFIER tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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{
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{
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return tvec4<T, P>(
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return tvec4<T, P>(
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v1.x - v2.x,
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v1.x - v2.x,
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@@ -794,7 +794,7 @@ namespace glm
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}
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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{
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{
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return tvec4<T, P>(
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return tvec4<T, P>(
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v1.x * v2.x,
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v1.x * v2.x,
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@@ -844,7 +844,7 @@ namespace glm
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}
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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GLM_FUNC_QUALIFIER tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2)
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{
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{
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return tvec4<T, P>(
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return tvec4<T, P>(
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v1.x / v2.x,
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v1.x / v2.x,
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@@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Fixed roundPowerOfTwo and floorPowerOfTwo #503
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- Fixed roundPowerOfTwo and floorPowerOfTwo #503
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- Fixed Visual C++ SIMD instruction set automatic detection in 64 bits
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- Fixed Visual C++ SIMD instruction set automatic detection in 64 bits
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- Fixed to_string when used with GLM_FORCE_INLINE #506
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- Fixed to_string when used with GLM_FORCE_INLINE #506
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- Fixed GLM_FORCE_INLINE with binary vec4 operators
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#### [GLM 0.9.7.4](https://github.com/g-truc/glm/releases/tag/0.9.7.4) - 2016-03-19
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#### [GLM 0.9.7.4](https://github.com/g-truc/glm/releases/tag/0.9.7.4) - 2016-03-19
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##### Fixes:
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##### Fixes:
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