Merge branch '0.9.1' of ssh://ogl-math.git.sourceforge.net/gitroot/ogl-math/ogl-math into 0.9.1
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@@ -133,6 +133,14 @@ namespace glm
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detail::tmat4x4<T> const & proj,
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detail::tvec4<U> const & viewport);
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//! Define a picking region
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//! From GLM_GTC_matrix_transform extension.
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template <typename T, typename U>
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detail::tmat4x4<T> pickMatrix(
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detail::tvec2<T> const & center,
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detail::tvec2<T> const & delta,
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detail::tvec4<U> const & viewport);
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//! Build a look at view matrix.
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//! From GLM_GTC_matrix_transform extension.
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template <typename T>
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@@ -324,6 +324,25 @@ namespace matrix_transform
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return detail::tvec3<T>(obj);
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}
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template <typename T, typename U>
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detail::tmat4x4<T> pickMatrix
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(
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detail::tvec2<T> const & center,
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detail::tvec2<T> const & delta,
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detail::tvec4<U> const & viewport
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)
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{
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assert(delta.x > 0.0f && delta.y > 0.0f)
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detail::tmat4x4<T> Result(1.0f);
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if(!(delta.x > 0.0f && delta.y > 0.0f))
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return Result; // Error
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// Translate and scale the picked region to the entire window
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Result = translate(Result, (T(viewport[2]) - T(2) * (x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (y - T(viewport[1]))) / delta.y, T(0));
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return scale(Result, T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1));
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}
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template <typename T>
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inline detail::tmat4x4<T> lookAt(
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const detail::tvec3<T>& eye,
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@@ -150,7 +150,7 @@ namespace glm
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detail::tquat<T> const & q1,
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detail::tquat<T> const & q2);
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//! Returns a LERP interpolated quaternion of x and y according a.
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//! Returns a SLERP interpolated quaternion of x and y according a.
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//! From GLM_GTC_quaternion extension.
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template <typename T>
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detail::tquat<T> mix(
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@@ -370,6 +370,43 @@ namespace quaternion{
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k0 * x.z + k1 * y2.z);
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}
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template <typename T>
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inline detail::tquat<T> mix2
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(
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detail::tquat<T> const & x,
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detail::tquat<T> const & y,
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T const & a
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)
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{
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bool flip = false;
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if(a <= T(0)) return x;
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if(a >= T(1)) return y;
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T cos_t = dot(x, y);
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if(cos_t < T(0))
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{
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cos_t = -cos_t;
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flip = true;
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}
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T alpha(0), beta(0);
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if(T(1) - cos_t < 1e-7)
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beta = T(1) - alpha;
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else
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{
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T theta = acos(cos_t);
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T sin_t = sin(theta);
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beta = sin(theta * (T(1) - alpha)) / sin_t;
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alpha = sin(alpha * theta) / sin_t;
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}
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if(flip)
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alpha = -alpha;
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return normalize(beta * x + alpha * y2);
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}
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template <typename T>
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inline detail::tquat<T> conjugate
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(
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