Split headers to improve compilation time #670
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@@ -4,6 +4,11 @@
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtc/random.hpp>
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#include <glm/ivec4.hpp>
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#include <glm/dvec4.hpp>
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#include <glm/vec4.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec2.hpp>
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#include <vector>
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#include <cstdio>
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#include <cmath>
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@@ -18,7 +23,7 @@ namespace floor_
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{
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static int test()
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{
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int Error(0);
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int Error = 0;
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{
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float A = 1.1f;
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