More consistent coding style

This commit is contained in:
Christophe Riccio
2017-08-15 22:04:24 +02:00
parent d1afe662be
commit e76fca75a0
165 changed files with 2560 additions and 2560 deletions

View File

@@ -446,7 +446,7 @@ GLSL supports the member function .length() for all vector and matrix types.
```cpp
#include <glm/glm.hpp>
void foo(vec4 const & v)
void foo(vec4 const& v)
{
int Length = v.length();
...
@@ -461,7 +461,7 @@ Additionally, GLM defines the type glm::length\_t to identify length() returned
#define GLM_FORCE_SIZE_T_LENGTH
#include <glm/glm.hpp>
void foo(vec4 const & v)
void foo(vec4 const& v)
{
glm::length_t Length = v.length();
...
@@ -969,8 +969,8 @@ From GLM\_GTC\_matrix\_transform extension: &lt;glm/gtc/matrix\_transform.hpp&gt
[***gluProject:***](http://www.opengl.org/sdk/docs/man2/xhtml/gluProject.xml)
```cpp
glm::vec3 project(glm::vec3 const& obj, glm::mat4 const& model, glm::mat4 const & proj, glm::ivec4 const& viewport);
glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const & model, glm::dmat4 const & proj, glm::ivec4 const& viewport);
glm::vec3 project(glm::vec3 const& obj, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport);
glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const& viewport);
```
From GLM\_GTC\_matrix\_transform extension: &lt;glm/gtc/matrix\_transform.hpp&gt;
@@ -979,7 +979,7 @@ From GLM\_GTC\_matrix\_transform extension: &lt;glm/gtc/matrix\_transform.hpp&gt
```cpp
glm::vec3 unProject(glm::vec3 const& win, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport);
glm::dvec3 unProject(glm::dvec3 const& win, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const & viewport);
glm::dvec3 unProject(glm::dvec3 const& win, glm::dmat4 const& model, glm::dmat4 const& proj, glm::ivec4 const& viewport);
```
From GLM\_GTC\_matrix\_transform extension: &lt;glm/gtc/matrix\_transform.hpp&gt;