Enable /WX, warning as error on Visual Studio

This commit is contained in:
Christophe Riccio
2017-08-17 19:51:03 +02:00
parent 23db2cd8b9
commit e9f210c85f
15 changed files with 192 additions and 178 deletions

View File

@@ -21,14 +21,14 @@ namespace detail
glm::uint16 REG1(x);
glm::uint16 REG2(y);
REG1 = ((REG1 << 4) | REG1) & glm::uint16(0x0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint16(0x0F0F);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint16(0x3333);
REG2 = ((REG2 << 2) | REG2) & glm::uint16(0x3333);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
REG1 = ((REG1 << 1) | REG1) & glm::uint16(0x5555);
REG2 = ((REG2 << 1) | REG2) & glm::uint16(0x5555);
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
return REG1 | static_cast<glm::uint16>(REG2 << 1);
}
@@ -39,17 +39,17 @@ namespace detail
glm::uint32 REG1(x);
glm::uint32 REG2(y);
REG1 = ((REG1 << 8) | REG1) & glm::uint32(0x00FF00FF);
REG2 = ((REG2 << 8) | REG2) & glm::uint32(0x00FF00FF);
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x0F0F0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x0F0F0F0F);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x33333333);
REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x33333333);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
REG1 = ((REG1 << 1) | REG1) & glm::uint32(0x55555555);
REG2 = ((REG2 << 1) | REG2) & glm::uint32(0x55555555);
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
return REG1 | (REG2 << 1);
}
@@ -60,20 +60,20 @@ namespace detail
glm::uint64 REG1(x);
glm::uint64 REG2(y);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFFull);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFFull);
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FFull);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FFull);
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0Full);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0Full);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333ull);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333ull);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555ull);
REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555ull);
REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
return REG1 | (REG2 << 1);
}
@@ -85,21 +85,21 @@ namespace detail
glm::uint32 REG2(y);
glm::uint32 REG3(z);
REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF);
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0x00FF0000FF0000FF);
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0x00FF0000FF0000FF);
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0x00FF0000FF0000FF);
REG1 = ((REG1 << 8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & glm::uint32(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & glm::uint32(0xF00F00F00F00F00F);
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0xF00F00F00F00F00F);
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0xF00F00F00F00F00F);
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0xF00F00F00F00F00F);
REG1 = ((REG1 << 4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & glm::uint32(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & glm::uint32(0x30C30C30C30C30C3);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x30C30C30C30C30C3);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x30C30C30C30C30C3);
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0x30C30C30C30C30C3);
REG1 = ((REG1 << 2) | REG1) & glm::uint32(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & glm::uint32(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & glm::uint32(0x9249249249249249);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x9249249249249249);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x9249249249249249);
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x9249249249249249);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
@@ -111,25 +111,25 @@ namespace detail
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
@@ -141,25 +141,25 @@ namespace detail
glm::uint64 REG2(y);
glm::uint64 REG3(z);
REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & glm::uint64(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & glm::uint64(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & glm::uint64(0x9249249249249249ull);
REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
return REG1 | (REG2 << 1) | (REG3 << 2);
}
@@ -172,20 +172,20 @@ namespace detail
glm::uint32 REG3(z);
glm::uint32 REG4(w);
REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F);
REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F);
REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F);
REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000F000F000F);
REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000F000F000F);
REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000F000F000F);
REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000F000F000F);
REG1 = ((REG1 << 6) | REG1) & glm::uint32(0x0303030303030303);
REG2 = ((REG2 << 6) | REG2) & glm::uint32(0x0303030303030303);
REG3 = ((REG3 << 6) | REG3) & glm::uint32(0x0303030303030303);
REG4 = ((REG4 << 6) | REG4) & glm::uint32(0x0303030303030303);
REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x0303030303030303);
REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x0303030303030303);
REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x0303030303030303);
REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x0303030303030303);
REG1 = ((REG1 << 3) | REG1) & glm::uint32(0x1111111111111111);
REG2 = ((REG2 << 3) | REG2) & glm::uint32(0x1111111111111111);
REG3 = ((REG3 << 3) | REG3) & glm::uint32(0x1111111111111111);
REG4 = ((REG4 << 3) | REG4) & glm::uint32(0x1111111111111111);
REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x1111111111111111);
REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x1111111111111111);
REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x1111111111111111);
REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x1111111111111111);
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
}
@@ -198,25 +198,25 @@ namespace detail
glm::uint64 REG3(z);
glm::uint64 REG4(w);
REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FFull);
REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FFull);
REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FFull);
REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FFull);
REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000Full);
REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000Full);
REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000Full);
REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000Full);
REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
REG1 = ((REG1 << 6) | REG1) & glm::uint64(0x0303030303030303ull);
REG2 = ((REG2 << 6) | REG2) & glm::uint64(0x0303030303030303ull);
REG3 = ((REG3 << 6) | REG3) & glm::uint64(0x0303030303030303ull);
REG4 = ((REG4 << 6) | REG4) & glm::uint64(0x0303030303030303ull);
REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
REG1 = ((REG1 << 3) | REG1) & glm::uint64(0x1111111111111111ull);
REG2 = ((REG2 << 3) | REG2) & glm::uint64(0x1111111111111111ull);
REG3 = ((REG3 << 3) | REG3) & glm::uint64(0x1111111111111111ull);
REG4 = ((REG4 << 3) | REG4) & glm::uint64(0x1111111111111111ull);
REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
}