Added float unit tests
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@@ -46,7 +46,7 @@ namespace glm
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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//! \ingroup core_precision
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typedef mediump_float_t mediump_float;
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typedef mediump_float_t mediump_float;
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//! High precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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@@ -58,7 +58,7 @@ namespace glm
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#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::highp_float float_t;
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typedef precision::highp_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
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