Added float unit tests
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@ -46,7 +46,7 @@ namespace glm
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//! There is no guarantee on the actual precision.
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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//! From GLSL 1.30.8 specification
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//! \ingroup core_precision
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//! \ingroup core_precision
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typedef mediump_float_t mediump_float;
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typedef mediump_float_t mediump_float;
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//! High precision floating-point numbers.
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//! High precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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//! From GLSL 1.30.8 specification
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@ -58,7 +58,7 @@ namespace glm
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#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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typedef precision::mediump_float float_t;
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#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::highp_float float_t;
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typedef precision::highp_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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typedef precision::mediump_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
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@ -9,9 +9,29 @@
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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int test_float_size()
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{
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return
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sizeof(glm::float_t) != sizeof(glm::lowp_float) &&
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sizeof(glm::float_t) != sizeof(glm::mediump_float) &&
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sizeof(glm::float_t) != sizeof(glm::highp_float);
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}
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int test_float_precision()
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{
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return (
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sizeof(glm::lowp_float) <= sizeof(glm::mediump_float) &&
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sizeof(glm::mediump_float) <= sizeof(glm::highp_float)) ? 0 : 1;
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}
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int main()
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int main()
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{
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{
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return -1;
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int Error = 0;
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Error += test_float_size();
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Error += test_float_precision();
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return Error;
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}
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}
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