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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<title>GLM_GTX_noise: Procedural noise functions</title>
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<!-- Generated by Doxygen 1.7.5.1 -->
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<li><a href="index.html"><span>Main Page</span></a></li>
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<div class="header">
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<div class="title">GLM_GTX_noise: Procedural noise functions</div> </div>
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<div class="ingroups"><a class="el" href="a00137.html">GTX Extensions (Experimental)</a></div></div>
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<div class="contents">
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> Defines the half-precision floating-point type, along with various typedefs for vectors and matrices. </p>
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<p><<a class="el" href="a00064.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/noise.hpp</a>> need to be included to use these functionalities. </p>
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Generated by  <a href="http://www.doxygen.org/index.html">
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</a> 1.7.5.1
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