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<h1>simd_mat4.hpp</h1> </div>
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<div class="title">simd_mat4.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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@@ -78,13 +92,13 @@
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<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_simd_mat4 GLM_VERSION</span>
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<a name="l00040"></a>00040 <span class="preprocessor"></span>
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<a name="l00041"></a>00041 <span class="comment">// Dependency:</span>
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<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="a00050.html" title="OpenGL Mathematics (glm.g-truc.net)">../glm.hpp</a>"</span>
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<a name="l00042"></a>00042 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="preprocessor">#if(GLM_ARCH != GLM_ARCH_PURE)</span>
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<a name="l00045"></a>00045 <span class="preprocessor"></span>
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<a name="l00046"></a>00046 <span class="preprocessor">#if(GLM_ARCH & GLM_ARCH_SSE2)</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># include "../core/intrinsic_matrix.hpp"</span>
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<a name="l00048"></a>00048 <span class="preprocessor"># include "<a class="code" href="a00100.html" title="OpenGL Mathematics (glm.g-truc.net)">../gtx/simd_vec4.hpp</a>"</span>
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<a name="l00048"></a>00048 <span class="preprocessor"># include "../gtx/simd_vec4.hpp"</span>
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<a name="l00049"></a>00049 <span class="preprocessor">#else</span>
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<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"># error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"</span>
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<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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@@ -193,24 +207,24 @@
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<a name="l00157"></a>00157 <span class="keyword">typedef</span> detail::fmat4x4SIMD simdMat4;
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<a name="l00158"></a>00158
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<a name="l00161"></a>00161
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<a name="l00164"></a>00164 detail::tmat4x4<float> <a class="code" href="a00164.html#ga2515d70c9edd4c6e68b11969a6e8549d" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(
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<a name="l00164"></a>00164 detail::tmat4x4<float> <a class="code" href="a00164.html#ga8c376eb15971eb52d85df5ee26825627" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(
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<a name="l00165"></a>00165 detail::fmat4x4SIMD <span class="keyword">const</span> & x);
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<a name="l00166"></a>00166
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<a name="l00170"></a>00170 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga7fa88b00e3f2d7aabfeac9ff722eaddf" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...">matrixCompMult</a>(
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<a name="l00170"></a>00170 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga0e48491a51b3f366d671c01894705605" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...">matrixCompMult</a>(
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<a name="l00171"></a>00171 detail::fmat4x4SIMD <span class="keyword">const</span> & x,
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<a name="l00172"></a>00172 detail::fmat4x4SIMD <span class="keyword">const</span> & y);
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<a name="l00173"></a>00173
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<a name="l00178"></a>00178 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga79343e6eb94fd12734763f74e1df42ff" title="Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...">outerProduct</a>(
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<a name="l00178"></a>00178 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga5d896e8651512fc098a677dbe403eeac" title="Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...">outerProduct</a>(
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<a name="l00179"></a>00179 detail::fvec4SIMD <span class="keyword">const</span> & c,
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<a name="l00180"></a>00180 detail::fvec4SIMD <span class="keyword">const</span> & r);
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<a name="l00181"></a>00181
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<a name="l00184"></a>00184 detail::fmat4x4SIMD <a class="code" href="a00146.html#ga1c6f81fdca31fef3639e4b0642387c3c" title="Returns the transposed matrix of x.">transpose</a>(
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<a name="l00184"></a>00184 detail::fmat4x4SIMD <a class="code" href="a00146.html#gac58a4106a57fb7da41b3aeae3832998b" title="Returns the transposed matrix of x.">transpose</a>(
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<a name="l00185"></a>00185 detail::fmat4x4SIMD <span class="keyword">const</span> & x);
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<a name="l00186"></a>00186
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<a name="l00189"></a>00189 <span class="keywordtype">float</span> <a class="code" href="a00146.html#ga87c2e4aadca7b8cae5aee6f152e87ef0" title="Return the determinant of a mat2 matrix.">determinant</a>(
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<a name="l00189"></a>00189 <span class="keywordtype">float</span> <a class="code" href="a00146.html#gad3bfb2098e1572d2131a261c1fb76dd4" title="Return the determinant of a mat2 matrix.">determinant</a>(
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<a name="l00190"></a>00190 detail::fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00191"></a>00191
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<a name="l00194"></a>00194 detail::fmat4x4SIMD <a class="code" href="a00146.html#gaf845b72628caa525a914e7f0f85bbb66" title="Return the inverse of a mat2 matrix.">inverse</a>(
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<a name="l00194"></a>00194 detail::fmat4x4SIMD <a class="code" href="a00146.html#gada3384a86cf38a1fd96275194b8ba8c0" title="Return the inverse of a mat2 matrix.">inverse</a>(
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<a name="l00195"></a>00195 detail::fmat4x4SIMD <span class="keyword">const</span> & m);
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<a name="l00196"></a>00196
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<a name="l00198"></a>00198 }<span class="comment">// namespace glm</span>
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@@ -222,8 +236,13 @@
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<a name="l00204"></a>00204 <span class="preprocessor">#endif//GLM_GTX_simd_mat4</span>
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</pre></div></div>
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