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@@ -2,22 +2,36 @@
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@@ -34,7 +48,7 @@
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<h1>type_mat4x4.hpp</h1> </div>
<div class="title">type_mat4x4.hpp</div> </div>
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<div class="contents">
<a href="a00121.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
@@ -88,31 +102,31 @@
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x4;
<a name="l00050"></a>00050
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00054"></a><a class="code" href="a00014.html">00054</a> <span class="keyword">struct </span><a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>
<a name="l00054"></a>00054 <span class="keyword">struct </span>tmat4x4
<a name="l00055"></a>00055 {
<a name="l00056"></a>00056 <span class="keyword">enum</span> ctor{null};
<a name="l00057"></a>00057 <span class="keyword">typedef</span> T value_type;
<a name="l00058"></a>00058 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00059"></a>00059 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a>;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <a class="code" href="a00018.html" title="Basic 4D vector type.">row_type</a>;
<a name="l00059"></a>00059 <span class="keyword">typedef</span> tvec4&lt;T&gt; col_type;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> tvec4&lt;T&gt; row_type;
<a name="l00061"></a>00061 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00062"></a>00062 <span class="keyword">static</span> GLM_FUNC_DECL size_type col_size();
<a name="l00063"></a>00063 <span class="keyword">static</span> GLM_FUNC_DECL size_type row_size();
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">type</a>;
<a name="l00066"></a>00066 <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">transpose_type</a>;
<a name="l00065"></a>00065 <span class="keyword">typedef</span> tmat4x4&lt;T&gt; type;
<a name="l00066"></a>00066 <span class="keyword">typedef</span> tmat4x4&lt;T&gt; transpose_type;
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">public</span>:
<a name="l00069"></a>00069 <span class="comment">// Implementation detail</span>
<a name="l00070"></a>00070 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> _inverse() <span class="keyword">const</span>;
<a name="l00070"></a>00070 GLM_FUNC_DECL tmat4x4&lt;T&gt; _inverse() <span class="keyword">const</span>;
<a name="l00071"></a>00071
<a name="l00072"></a>00072 <span class="keyword">private</span>:
<a name="l00073"></a>00073 <span class="comment">// Data </span>
<a name="l00074"></a>00074 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> value[4];
<a name="l00074"></a>00074 col_type value[4];
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="keyword">public</span>:
<a name="l00077"></a>00077 <span class="comment">// Constructors</span>
<a name="l00078"></a>00078 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>();
<a name="l00078"></a>00078 GLM_FUNC_DECL tmat4x4();
<a name="l00079"></a>00079 GLM_FUNC_DECL tmat4x4(tmat4x4 <span class="keyword">const</span> &amp; m);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
@@ -125,10 +139,10 @@
<a name="l00088"></a>00088 value_type <span class="keyword">const</span> &amp; x2, value_type <span class="keyword">const</span> &amp; y2, value_type <span class="keyword">const</span> &amp; z2, value_type <span class="keyword">const</span> &amp; w2,
<a name="l00089"></a>00089 value_type <span class="keyword">const</span> &amp; x3, value_type <span class="keyword">const</span> &amp; y3, value_type <span class="keyword">const</span> &amp; z3, value_type <span class="keyword">const</span> &amp; w3);
<a name="l00090"></a>00090 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00091"></a>00091 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v0,
<a name="l00092"></a>00092 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v1,
<a name="l00093"></a>00093 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v2,
<a name="l00094"></a>00094 <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v3);
<a name="l00091"></a>00091 col_type <span class="keyword">const</span> &amp; v0,
<a name="l00092"></a>00092 col_type <span class="keyword">const</span> &amp; v1,
<a name="l00093"></a>00093 col_type <span class="keyword">const</span> &amp; v2,
<a name="l00094"></a>00094 col_type <span class="keyword">const</span> &amp; v3);
<a name="l00095"></a>00095
<a name="l00097"></a>00097 <span class="comment">// Conversions</span>
<a name="l00098"></a>00098 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
@@ -148,169 +162,169 @@
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> V1, <span class="keyword">typename</span> V2, <span class="keyword">typename</span> V3, <span class="keyword">typename</span> V4&gt;
<a name="l00114"></a>00114 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00115"></a>00115 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;V1&gt;</a> <span class="keyword">const</span> &amp; v1,
<a name="l00116"></a>00116 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;V2&gt;</a> <span class="keyword">const</span> &amp; v2,
<a name="l00117"></a>00117 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;V3&gt;</a> <span class="keyword">const</span> &amp; v3,
<a name="l00118"></a>00118 <a class="code" href="a00018.html" title="Basic 4D vector type.">tvec4&lt;V4&gt;</a> <span class="keyword">const</span> &amp; v4);
<a name="l00115"></a>00115 tvec4&lt;V1&gt; <span class="keyword">const</span> &amp; v1,
<a name="l00116"></a>00116 tvec4&lt;V2&gt; <span class="keyword">const</span> &amp; v2,
<a name="l00117"></a>00117 tvec4&lt;V3&gt; <span class="keyword">const</span> &amp; v3,
<a name="l00118"></a>00118 tvec4&lt;V4&gt; <span class="keyword">const</span> &amp; v4);
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="comment">// Matrix conversions</span>
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00122"></a>00122 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00123"></a>00123
<a name="l00124"></a>00124 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00006.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00125"></a>00125 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00010.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00126"></a>00126 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00007.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">tmat2x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00127"></a>00127 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00009.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">tmat3x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00128"></a>00128 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00129"></a>00129 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00012.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">tmat4x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00130"></a>00130 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00131"></a>00131 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00013.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00124"></a>00124 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00125"></a>00125 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00126"></a>00126 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat2x3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00127"></a>00127 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat3x2&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00128"></a>00128 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat2x4&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00129"></a>00129 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat4x2&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00130"></a>00130 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat3x4&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00131"></a>00131 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(tmat4x3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="comment">// Accesses</span>
<a name="l00134"></a>00134 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> &amp; operator[](size_type i);
<a name="l00135"></a>00135 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00134"></a>00134 GLM_FUNC_DECL col_type &amp; operator[](size_type i);
<a name="l00135"></a>00135 GLM_FUNC_DECL col_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00136"></a>00136
<a name="l00137"></a>00137 <span class="comment">// Unary updatable operators</span>
<a name="l00138"></a>00138 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00138"></a>00138 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator= (tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00139"></a>00139 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00140"></a>00140 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00140"></a>00140 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator= (tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00142"></a>00142 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator+= (U <span class="keyword">const</span> &amp; s);
<a name="l00142"></a>00142 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator+= (U <span class="keyword">const</span> &amp; s);
<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00144"></a>00144 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator+= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00144"></a>00144 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator+= (tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00146"></a>00146 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-= (U <span class="keyword">const</span> &amp; s);
<a name="l00146"></a>00146 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator-= (U <span class="keyword">const</span> &amp; s);
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00148"></a>00148 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00148"></a>00148 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator-= (tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00149"></a>00149 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00150"></a>00150 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator*= (U <span class="keyword">const</span> &amp; s);
<a name="l00150"></a>00150 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator*= (U <span class="keyword">const</span> &amp; s);
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00152"></a>00152 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator*= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00152"></a>00152 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator*= (tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00153"></a>00153 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00154"></a>00154 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator/= (U <span class="keyword">const</span> &amp; s);
<a name="l00154"></a>00154 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator/= (U <span class="keyword">const</span> &amp; s);
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00156"></a>00156 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator/= (<a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00157"></a>00157 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator++ ();
<a name="l00158"></a>00158 GLM_FUNC_DECL <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-- ();
<a name="l00156"></a>00156 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator/= (tmat4x4&lt;U&gt; <span class="keyword">const</span> &amp; m);
<a name="l00157"></a>00157 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator++ ();
<a name="l00158"></a>00158 GLM_FUNC_DECL tmat4x4&lt;T&gt; &amp; operator-- ();
<a name="l00159"></a>00159 };
<a name="l00160"></a>00160
<a name="l00161"></a>00161 <span class="comment">// Binary operators</span>
<a name="l00162"></a>00162 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00163"></a>00163 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00164"></a>00164 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00163"></a>00163 tmat4x4&lt;T&gt; operator+ (
<a name="l00164"></a>00164 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00165"></a>00165 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00166"></a>00166
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00168"></a>00168 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00168"></a>00168 tmat4x4&lt;T&gt; operator+ (
<a name="l00169"></a>00169 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00170"></a>00170 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00170"></a>00170 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00171"></a>00171
<a name="l00172"></a>00172 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00173"></a>00173 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00174"></a>00174 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00175"></a>00175 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00173"></a>00173 tmat4x4&lt;T&gt; operator+ (
<a name="l00174"></a>00174 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00175"></a>00175 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00176"></a>00176
<a name="l00177"></a>00177 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00178"></a>00178 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00179"></a>00179 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00178"></a>00178 tmat4x4&lt;T&gt; operator- (
<a name="l00179"></a>00179 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00180"></a>00180 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00183"></a>00183 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00183"></a>00183 tmat4x4&lt;T&gt; operator- (
<a name="l00184"></a>00184 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00185"></a>00185 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00185"></a>00185 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00186"></a>00186
<a name="l00187"></a>00187 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00188"></a>00188 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00189"></a>00189 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00190"></a>00190 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00188"></a>00188 tmat4x4&lt;T&gt; operator- (
<a name="l00189"></a>00189 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00190"></a>00190 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00191"></a>00191
<a name="l00192"></a>00192 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00193"></a>00193 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00194"></a>00194 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00193"></a>00193 tmat4x4&lt;T&gt; operator* (
<a name="l00194"></a>00194 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00195"></a>00195 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00196"></a>00196
<a name="l00197"></a>00197 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00198"></a>00198 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00198"></a>00198 tmat4x4&lt;T&gt; operator* (
<a name="l00199"></a>00199 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00200"></a>00200 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00200"></a>00200 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00201"></a>00201
<a name="l00202"></a>00202 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00203"></a>00203 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> operator* (
<a name="l00204"></a>00204 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00205"></a>00205 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00203"></a>00203 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::col_type operator* (
<a name="l00204"></a>00204 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00205"></a>00205 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::row_type <span class="keyword">const</span> &amp; v);
<a name="l00206"></a>00206
<a name="l00207"></a>00207 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00208"></a>00208 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> operator* (
<a name="l00209"></a>00209 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> <span class="keyword">const</span> &amp; v,
<a name="l00210"></a>00210 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00208"></a>00208 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::row_type operator* (
<a name="l00209"></a>00209 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::col_type <span class="keyword">const</span> &amp; v,
<a name="l00210"></a>00210 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00211"></a>00211
<a name="l00212"></a>00212 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00213"></a>00213 <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4&lt;T&gt;</a> operator* (
<a name="l00214"></a>00214 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00215"></a>00215 <a class="code" href="a00008.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00213"></a>00213 tmat2x4&lt;T&gt; operator* (
<a name="l00214"></a>00214 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00215"></a>00215 tmat2x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00216"></a>00216
<a name="l00217"></a>00217 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00218"></a>00218 <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4&lt;T&gt;</a> operator* (
<a name="l00219"></a>00219 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00220"></a>00220 <a class="code" href="a00011.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00218"></a>00218 tmat3x4&lt;T&gt; operator* (
<a name="l00219"></a>00219 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00220"></a>00220 tmat3x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00221"></a>00221
<a name="l00222"></a>00222 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00223"></a>00223 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00224"></a>00224 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00225"></a>00225 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00223"></a>00223 tmat4x4&lt;T&gt; operator* (
<a name="l00224"></a>00224 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00225"></a>00225 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00226"></a>00226
<a name="l00227"></a>00227 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00228"></a>00228 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00229"></a>00229 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00228"></a>00228 tmat4x4&lt;T&gt; operator/ (
<a name="l00229"></a>00229 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00230"></a>00230 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00231"></a>00231
<a name="l00232"></a>00232 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00233"></a>00233 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00233"></a>00233 tmat4x4&lt;T&gt; operator/ (
<a name="l00234"></a>00234 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00235"></a>00235 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00235"></a>00235 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00236"></a>00236
<a name="l00237"></a>00237 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00238"></a>00238 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> operator/ (
<a name="l00239"></a>00239 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00240"></a>00240 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00238"></a>00238 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::col_type operator/ (
<a name="l00239"></a>00239 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00240"></a>00240 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::row_type <span class="keyword">const</span> &amp; v);
<a name="l00241"></a>00241
<a name="l00242"></a>00242 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00243"></a>00243 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> operator/ (
<a name="l00244"></a>00244 <span class="keyword">typename</span> <a class="code" href="a00018.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> &amp; v,
<a name="l00245"></a>00245 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00243"></a>00243 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::row_type operator/ (
<a name="l00244"></a>00244 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::col_type &amp; v,
<a name="l00245"></a>00245 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00246"></a>00246
<a name="l00247"></a>00247 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00248"></a>00248 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00249"></a>00249 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00250"></a>00250 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00248"></a>00248 tmat4x4&lt;T&gt; operator/ (
<a name="l00249"></a>00249 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m1,
<a name="l00250"></a>00250 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00251"></a>00251
<a name="l00252"></a>00252 <span class="comment">// Unary constant operators</span>
<a name="l00253"></a>00253 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00254"></a>00254 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator- (
<a name="l00255"></a>00255 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00254"></a>00254 tmat4x4&lt;T&gt; <span class="keyword">const</span> operator- (
<a name="l00255"></a>00255 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00256"></a>00256
<a name="l00257"></a>00257 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00258"></a>00258 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator-- (
<a name="l00259"></a>00259 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00258"></a>00258 tmat4x4&lt;T&gt; <span class="keyword">const</span> operator-- (
<a name="l00259"></a>00259 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00260"></a>00260
<a name="l00261"></a>00261 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00262"></a>00262 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator++ (
<a name="l00263"></a>00263 <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00262"></a>00262 tmat4x4&lt;T&gt; <span class="keyword">const</span> operator++ (
<a name="l00263"></a>00263 tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00264"></a>00264
<a name="l00265"></a>00265 } <span class="comment">//namespace detail</span>
<a name="l00266"></a>00266
<a name="l00271"></a><a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5">00271</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_float&gt;</a> <a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4</a>;
<a name="l00271"></a><a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5">00271</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;lowp_float&gt; <a class="code" href="a00156.html#ga4954a51c5507e62185d6d82dc39016a5" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4</a>;
<a name="l00272"></a>00272
<a name="l00277"></a><a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d">00277</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_float&gt;</a> <a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4</a>;
<a name="l00277"></a><a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d">00277</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;mediump_float&gt; <a class="code" href="a00156.html#gabb71589a7fc80f6ca0c134efb878338d" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4</a>;
<a name="l00278"></a>00278
<a name="l00283"></a><a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a">00283</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_float&gt;</a> <a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4</a>;
<a name="l00283"></a><a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a">00283</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;highp_float&gt; <a class="code" href="a00156.html#ga6e0882bb7c778ee27596e1cbe70cad1a" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4</a>;
<a name="l00284"></a>00284
<a name="l00289"></a><a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1">00289</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_float&gt;</a> <a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4x4</a>;
<a name="l00289"></a><a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1">00289</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;lowp_float&gt; <a class="code" href="a00156.html#gaae14374ee642a8d553ce64f17a4597b1" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4x4</a>;
<a name="l00290"></a>00290
<a name="l00295"></a><a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41">00295</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_float&gt;</a> <a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4x4</a>;
<a name="l00295"></a><a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41">00295</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;mediump_float&gt; <a class="code" href="a00156.html#gad0e848d34a6838e413a41018228ded41" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4x4</a>;
<a name="l00296"></a>00296
<a name="l00301"></a><a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662">00301</a> <span class="keyword">typedef</span> <a class="code" href="a00014.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_float&gt;</a> <a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4x4</a>;
<a name="l00301"></a><a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662">00301</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;highp_float&gt; <a class="code" href="a00156.html#gadd2ef277f86f6fa29804a22d1eb7d662" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4x4</a>;
<a name="l00302"></a>00302
<a name="l00303"></a>00303 }<span class="comment">//namespace glm</span>
<a name="l00304"></a>00304
@@ -321,8 +335,13 @@
<a name="l00309"></a>00309 <span class="preprocessor">#endif//glm_core_type_mat4x4</span>
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