Clean up coding style

This commit is contained in:
Christophe Riccio
2014-10-19 17:09:47 +02:00
parent bcd07b50f3
commit f2383340cf
28 changed files with 963 additions and 2678 deletions

View File

@@ -72,6 +72,12 @@ namespace glm
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
#endif//GLM_FORCE_SIZE_FUNC
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL T & operator[](length_t i);
GLM_FUNC_DECL T const & operator[](length_t i) const;
//////////////////////////////////////
// Implicit basic constructors
@@ -87,6 +93,7 @@ namespace glm
GLM_FUNC_DECL explicit tquat(T const & s, tvec3<T, P> const & v);
GLM_FUNC_DECL tquat(T const & w, T const & x, T const & y, T const & z);
//////////////////////////////////////
// Convertions
/// Create a quaternion from two normalized axis
@@ -95,21 +102,13 @@ namespace glm
/// @param v A second normalized axis
/// @see gtc_quaternion
/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
GLM_FUNC_DECL explicit tquat(
tvec3<T, P> const & u,
tvec3<T, P> const & v);
GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
GLM_FUNC_DECL explicit tquat(
tvec3<T, P> const & eulerAngles);
GLM_FUNC_DECL explicit tquat(
tmat3x3<T, P> const & m);
GLM_FUNC_DECL explicit tquat(
tmat4x4<T, P> const & m);
// Accesses
GLM_FUNC_DECL T & operator[](length_t i);
GLM_FUNC_DECL T const & operator[](length_t i) const;
GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & eulerAngles);
GLM_FUNC_DECL explicit tquat(tmat3x3<T, P> const & m);
GLM_FUNC_DECL explicit tquat(tmat4x4<T, P> const & m);
//////////////////////////////////////
// Operators
GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<T, P> const & q);
@@ -118,75 +117,52 @@ namespace glm
};
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator- (
tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator+ (
tquat<T, P> const & q,
tquat<T, P> const & p);
GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator* (
tquat<T, P> const & q,
tquat<T, P> const & p);
GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator* (
tquat<T, P> const & q,
tvec3<T, P> const & v);
GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> operator* (
tvec3<T, P> const & v,
tquat<T, P> const & q);
GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator* (
tquat<T, P> const & q,
tvec4<T, P> const & v);
GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> operator* (
tvec4<T, P> const & v,
tquat<T, P> const & q);
GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator* (
tquat<T, P> const & q,
T const & s);
GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator* (
T const & s,
tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> operator/ (
tquat<T, P> const & q,
T const & s);
GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
/// Returns the length of the quaternion.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL T length(
tquat<T, P> const & q);
GLM_FUNC_DECL T length(tquat<T, P> const & q);
/// Returns the normalized quaternion.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> normalize(
tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
///
/// @see gtc_quaternion
template <typename T, precision P, template <typename, precision> class quatType>
GLM_FUNC_DECL T dot(
quatType<T, P> const & x,
quatType<T, P> const & y);
GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
/// Spherical linear interpolation of two quaternions.
/// The interpolation is oriented and the rotation is performed at constant speed.
@@ -199,10 +175,7 @@ namespace glm
/// @see gtc_quaternion
/// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> mix(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a);
GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a);
/// Linear interpolation of two quaternions.
/// The interpolation is oriented.
@@ -213,10 +186,7 @@ namespace glm
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> lerp(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a);
GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a);
/// Spherical linear interpolation of two quaternions.
/// The interpolation always take the short path and the rotation is performed at constant speed.
@@ -227,24 +197,19 @@ namespace glm
/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> slerp(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a);
GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a);
/// Returns the q conjugate.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> conjugate(
tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
/// Returns the q inverse.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> inverse(
tquat<T, P> const & q);
GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
/// Rotates a quaternion from a vector of 3 components axis and an angle.
///
@@ -254,18 +219,14 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> rotate(
tquat<T, P> const & q,
T const & angle,
tvec3<T, P> const & axis);
GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
/// Returns euler angles, yitch as x, yaw as y, roll as z.
/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> eulerAngles(
tquat<T, P> const & x);
GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
/// Returns roll value of euler angles expressed in radians.
///
@@ -289,29 +250,25 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(
tquat<T, P> const & x);
GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
/// Converts a quaternion to a 4 * 4 matrix.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(
tquat<T, P> const & x);
GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
/// Converts a 3 * 3 matrix to a quaternion.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> quat_cast(
tmat3x3<T, P> const & x);
GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
/// Converts a 4 * 4 matrix to a quaternion.
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> quat_cast(
tmat4x4<T, P> const & x);
GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
/// Returns the quaternion rotation angle.
///
@@ -323,8 +280,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> axis(
tquat<T, P> const & x);
GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
/// Build a quaternion from an angle and a normalized axis.
///
@@ -333,9 +289,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> angleAxis(
T const & angle,
tvec3<T, P> const & axis);
GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
/// Returns the component-wise comparison result of x < y.
///
@@ -343,9 +297,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> lessThan(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
/// Returns the component-wise comparison of result x <= y.
///
@@ -353,9 +305,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
/// Returns the component-wise comparison of result x > y.
///
@@ -363,9 +313,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> greaterThan(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
/// Returns the component-wise comparison of result x >= y.
///
@@ -373,9 +321,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
/// Returns the component-wise comparison of result x == y.
///
@@ -383,9 +329,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> equal(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
/// Returns the component-wise comparison of result x != y.
///
@@ -393,10 +337,7 @@ namespace glm
///
/// @see gtc_quaternion
template <typename T, precision P>
GLM_FUNC_DECL tvec4<bool, P> notEqual(
tquat<T, P> const & x,
tquat<T, P> const & y);
GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
/// @}
} //namespace glm

View File

@@ -59,6 +59,26 @@ namespace detail
}
#endif
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[] (length_t i)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[] (length_t i) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
//////////////////////////////////////
// Implicit basic constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat()
# ifndef GLM_FORCE_NO_CTOR_INIT
@@ -67,48 +87,35 @@ namespace detail
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, P> const & q) :
x(q.x), y(q.y), z(q.z), w(q.w)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, P> const & q)
: x(q.x), y(q.y), z(q.z), w(q.w)
{}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, Q> const & q) :
x(q.x), y(q.y), z(q.z), w(q.w)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, Q> const & q)
: x(q.x), y(q.y), z(q.z), w(q.w)
{}
//////////////////////////////////////
// Explicit basic constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
T const & s,
tvec3<T, P> const & v
) :
x(v.x),
y(v.y),
z(v.z),
w(s)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(T const & s, tvec3<T, P> const & v)
: x(v.x), y(v.y), z(v.z), w(s)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
T const & w,
T const & x,
T const & y,
T const & z
) :
x(x),
y(y),
z(z),
w(w)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
: x(x), y(y), z(z), w(w)
{}
//////////////////////////////////////////////////////////////
// tquat conversions
// Conversions
//template <typename valType>
//GLM_FUNC_QUALIFIER tquat<valType>::tquat
@@ -129,11 +136,7 @@ namespace detail
//}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
tvec3<T, P> const & u,
tvec3<T, P> const & v
)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
{
tvec3<T, P> const LocalW(cross(u, v));
T Dot = detail::compute_dot<tvec3, T, P>::call(u, v);
@@ -143,10 +146,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
tvec3<T, P> const & eulerAngle
)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & eulerAngle)
{
tvec3<T, P> c = glm::cos(eulerAngle * T(0.5));
tvec3<T, P> s = glm::sin(eulerAngle * T(0.5));
@@ -158,54 +158,25 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
tmat3x3<T, P> const & m
)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat3x3<T, P> const & m)
{
*this = quat_cast(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat
(
tmat4x4<T, P> const & m
)
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat4x4<T, P> const & m)
{
*this = quat_cast(m);
}
//////////////////////////////////////////////////////////////
// tquat<T, P> accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[] (length_t i)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[] (length_t i) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> conjugate
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q)
{
return tquat<T, P>(q.w, -q.x, -q.y, -q.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> inverse
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> inverse(tquat<T, P> const & q)
{
return conjugate(q) / dot(q, q);
}
@@ -214,10 +185,7 @@ namespace detail
// tquat<valType> operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator +=
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator+=(tquat<T, P> const & q)
{
this->w += q.w;
this->x += q.x;
@@ -227,10 +195,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(tquat<T, P> const & q)
{
tquat<T, P> const p(*this);
@@ -242,10 +207,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
(
T const & s
)
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(T const & s)
{
this->w *= s;
this->x *= s;
@@ -255,10 +217,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator /=
(
T const & s
)
GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator/=(T const & s)
{
this->w /= s;
this->x /= s;
@@ -271,41 +230,26 @@ namespace detail
// tquat<T, P> external operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator-
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> operator-(tquat<T, P> const & q)
{
return tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator+
(
tquat<T, P> const & q,
tquat<T, P> const & p
)
GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p)
{
return tquat<T, P>(q) += p;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator*
(
tquat<T, P> const & q,
tquat<T, P> const & p
)
GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p)
{
return tquat<T, P>(q) *= p;
}
// Transformation
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> operator*
(
tquat<T, P> const & q,
tvec3<T, P> const & v
)
GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v)
{
tvec3<T, P> const QuatVector(q.x, q.y, q.z);
tvec3<T, P> const uv(glm::cross(QuatVector, v));
@@ -315,62 +259,38 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> operator*
(
tvec3<T, P> const & v,
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q)
{
return glm::inverse(q) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> operator*
(
tquat<T, P> const & q,
tvec4<T, P> const & v
)
GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v)
{
return tvec4<T, P>(q * tvec3<T, P>(v), v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> operator*
(
tvec4<T, P> const & v,
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q)
{
return glm::inverse(q) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator*
(
tquat<T, P> const & q,
T const & s
)
GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, T const & s)
{
return tquat<T, P>(
q.w * s, q.x * s, q.y * s, q.z * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator*
(
T const & s,
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> operator*(T const & s, tquat<T, P> const & q)
{
return q * s;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> operator/
(
tquat<T, P> const & q,
T const & s
)
GLM_FUNC_QUALIFIER tquat<T, P> operator/(tquat<T, P> const & q, T const & s)
{
return tquat<T, P>(
q.w / s, q.x / s, q.y / s, q.z / s);
@@ -380,40 +300,26 @@ namespace detail
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tquat<T, P> const & q1,
tquat<T, P> const & q2
)
GLM_FUNC_QUALIFIER bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2)
{
return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tquat<T, P> const & q1,
tquat<T, P> const & q2
)
GLM_FUNC_QUALIFIER bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2)
{
return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
}
////////////////////////////////////////////////////////
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER T length(tquat<T, P> const & q)
{
return glm::sqrt(dot(q, q));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> normalize
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q)
{
T len = length(q);
if(len <= T(0)) // Problem
@@ -423,11 +329,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> cross
(
tquat<T, P> const & q1,
tquat<T, P> const & q2
)
GLM_FUNC_QUALIFIER tquat<T, P> cross(tquat<T, P> const & q1, tquat<T, P> const & q2)
{
return tquat<T, P>(
q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
@@ -438,12 +340,7 @@ namespace detail
/*
// (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> mix
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a
)
GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
{
if(a <= T(0)) return x;
if(a >= T(1)) return y;
@@ -518,12 +415,7 @@ namespace detail
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> mix
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a
)
GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
{
T cosTheta = dot(x, y);
@@ -546,12 +438,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> lerp
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a
)
GLM_FUNC_QUALIFIER tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
{
// Lerp is only defined in [0, 1]
assert(a >= static_cast<T>(0));
@@ -561,12 +448,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> slerp
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a
)
GLM_FUNC_QUALIFIER tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
{
tquat<T, P> z = y;
@@ -599,12 +481,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> rotate
(
tquat<T, P> const & q,
T const & angle,
tvec3<T, P> const & v
)
GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & v)
{
tvec3<T, P> Tmp = v;
@@ -626,46 +503,31 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> eulerAngles
(
tquat<T, P> const & x
)
GLM_FUNC_QUALIFIER tvec3<T, P> eulerAngles(tquat<T, P> const & x)
{
return tvec3<T, P>(pitch(x), yaw(x), roll(x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T roll
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q)
{
return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T pitch
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q)
{
return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T yaw
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q)
{
return asin(T(-2) * (q.x * q.z - q.w * q.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> mat3_cast
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tmat3x3<T, P> mat3_cast(tquat<T, P> const & q)
{
tmat3x3<T, P> Result(T(1));
T qxx(q.x * q.x);
@@ -693,19 +555,13 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> mat4_cast
(
tquat<T, P> const & q
)
GLM_FUNC_QUALIFIER tmat4x4<T, P> mat4_cast(tquat<T, P> const & q)
{
return tmat4x4<T, P>(mat3_cast(q));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> quat_cast
(
tmat3x3<T, P> const & m
)
GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat3x3<T, P> const & m)
{
T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
@@ -769,28 +625,19 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> quat_cast
(
tmat4x4<T, P> const & m4
)
GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat4x4<T, P> const & m4)
{
return quat_cast(tmat3x3<T, P>(m4));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T angle
(
tquat<T, P> const & x
)
GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x)
{
return acos(x.w) * T(2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> axis
(
tquat<T, P> const & x
)
GLM_FUNC_QUALIFIER tvec3<T, P> axis(tquat<T, P> const & x)
{
T tmp1 = static_cast<T>(1) - x.w * x.w;
if(tmp1 <= static_cast<T>(0))
@@ -800,11 +647,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P> angleAxis
(
T const & angle,
tvec3<T, P> const & v
)
GLM_FUNC_QUALIFIER tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & v)
{
tquat<T, P> Result(uninitialize);
@@ -819,11 +662,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> lessThan
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
@@ -832,11 +671,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> lessThanEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
@@ -845,11 +680,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThan
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
@@ -858,11 +689,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThanEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
@@ -871,11 +698,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> equal
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
@@ -884,11 +707,7 @@ namespace detail
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> notEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y
)
GLM_FUNC_QUALIFIER tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y)
{
tvec4<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)