Fixed build
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@ -527,7 +527,7 @@ namespace glm
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template<typename T>
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovNO(T fov, T width, T height, T zNear, T zFar)
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{
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CONFIG_CLIP_CONTROL_LEFT_HANDED_BIT)
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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else
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else
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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@ -536,7 +536,7 @@ namespace glm
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template<typename T>
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovLH(T fov, T width, T height, T zNear, T zFar)
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{
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CONFIG_CLIP_CONTROL_ZERO_TO_ONE_BIT)
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
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return perspectiveFovLH_ZO(fov, width, height, zNear, zFar);
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else
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else
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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return perspectiveFovLH_NO(fov, width, height, zNear, zFar);
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@ -545,7 +545,7 @@ namespace glm
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template<typename T>
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspectiveFovRH(T fov, T width, T height, T zNear, T zFar)
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{
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{
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CONFIG_CLIP_CONTROL_ZERO_TO_ONE_BIT)
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if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
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return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
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return perspectiveFovRH_ZO(fov, width, height, zNear, zFar);
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else
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else
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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return perspectiveFovRH_NO(fov, width, height, zNear, zFar);
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