- Moved template types from 'detail' to 'glm' namespace #239, #244

This commit is contained in:
Christophe Riccio
2014-10-05 19:37:07 +02:00
parent 4ac77c08c7
commit f9484a6e9f
143 changed files with 3859 additions and 3936 deletions

View File

@@ -83,7 +83,7 @@ namespace glm
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL detail::tvec2<T, defaultp> circularRand(
GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
T const & Radius);
/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
@@ -91,7 +91,7 @@ namespace glm
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL detail::tvec3<T, defaultp> sphericalRand(
GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
T const & Radius);
/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
@@ -99,7 +99,7 @@ namespace glm
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL detail::tvec2<T, defaultp> diskRand(
GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
T const & Radius);
/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
@@ -107,7 +107,7 @@ namespace glm
/// @param Radius
/// @see gtc_random
template <typename T>
GLM_FUNC_DECL detail::tvec3<T, defaultp> ballRand(
GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
T const & Radius);
/// @}