Fixed Better follow GLSL min and max specification #372
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@@ -15,7 +15,7 @@ namespace glm
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GLM_FUNC_QUALIFIER genType min(genType x, genType y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
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return x < y ? x : y;
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return (y < x) ? y : x;
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}
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// max
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@@ -24,7 +24,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
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return x > y ? x : y;
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return (x < y) ? y : x;
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}
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// abs
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