Fixed glm::step that didn't work with scalars #684

This commit is contained in:
Christophe Riccio
2017-10-22 16:58:09 +02:00
parent 5dbb4470e7
commit fcbedf5058
2 changed files with 15 additions and 1 deletions

View File

@@ -527,6 +527,20 @@ namespace step_
{
int Error = 0;
// scalar
{
float const Edge = 2.0f;
float const A = glm::step(Edge, 1.0f);
Error += glm::epsilonEqual(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
float const B = glm::step(Edge, 3.0f);
Error += glm::epsilonEqual(B, 1.0f, glm::epsilon<float>()) ? 0 : 1;
float const C = glm::step(Edge, 2.0f);
Error += glm::epsilonEqual(C, 1.0f, glm::epsilon<float>()) ? 0 : 1;
}
// vec4 and float
{
for (std::size_t i = 0; i < sizeof(TestVec4Scalar) / sizeof(entry<float, glm::vec4>); ++i)