Merge pull request #744 from vitali-parkhomenko/feature/extension_for_euler_angles
Extension for Euler angles #744
This commit is contained in:
@@ -9,6 +9,9 @@
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/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
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///
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/// Build matrices from Euler angles.
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///
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/// Extraction of Euler angles from rotation matrix.
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/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.
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#pragma once
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@@ -46,6 +49,24 @@ namespace glm
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
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T const& angleZ);
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/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
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T const & angleX, T const & angularVelocityX);
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/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
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T const & angleY, T const & angularVelocityY);
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/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
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T const & angleZ, T const & angularVelocityZ);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
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/// @see gtx_euler_angles
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template<typename T>
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@@ -104,6 +125,86 @@ namespace glm
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T const& pitch,
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T const& roll);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
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T const & t1,
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T const & t2,
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T const & t3);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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/// @see gtx_euler_angles
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template<typename T>
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@@ -140,6 +241,94 @@ namespace glm
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T & t2,
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T & t3);
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/// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (X * Z * X) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (X * Y * X) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Y * X * Y) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Z * X * Z) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (X * Z * Y) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Y * Z * X) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Z * Y * X) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// Extracts the (Z * X * Y) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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template <typename T>
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GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
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T & t1,
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T & t2,
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T & t3);
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/// @}
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}//namespace glm
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@@ -53,6 +53,57 @@ namespace glm
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T(0), T(0), T(0), T(1));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX
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(
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T const & angleX,
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T const & angularVelocityX
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)
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{
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T cosX = glm::cos(angleX) * angularVelocityX;
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T sinX = glm::sin(angleX) * angularVelocityX;
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return mat<4, 4, T, defaultp>(
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T(0), T(0), T(0), T(0),
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T(0),-sinX, cosX, T(0),
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T(0),-cosX,-sinX, T(0),
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T(0), T(0), T(0), T(0));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY
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(
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T const & angleY,
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T const & angularVelocityY
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)
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{
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T cosY = glm::cos(angleY) * angularVelocityY;
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T sinY = glm::sin(angleY) * angularVelocityY;
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return mat<4, 4, T, defaultp>(
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-sinY, T(0), -cosY, T(0),
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T(0), T(0), T(0), T(0),
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cosY, T(0), -sinY, T(0),
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T(0), T(0), T(0), T(0));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ
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(
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T const & angleZ,
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T const & angularVelocityZ
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)
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{
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T cosZ = glm::cos(angleZ) * angularVelocityZ;
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T sinZ = glm::sin(angleZ) * angularVelocityZ;
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return mat<4, 4, T, defaultp>(
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-sinZ, cosZ, T(0), T(0),
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-cosZ, -sinZ, T(0), T(0),
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T(0), T(0), T(0), T(0),
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T(0), T(0), T(0), T(0));
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}
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template<typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY
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(
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@@ -201,6 +252,356 @@ namespace glm
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX
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(
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T const & t1,
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T const & t2,
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T const & t3
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)
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{
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T c1 = glm::cos(t1);
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T s1 = glm::sin(t1);
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T c2 = glm::cos(t2);
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T s2 = glm::sin(t2);
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T c3 = glm::cos(t3);
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T s3 = glm::sin(t3);
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mat<4, 4, T, defaultp> Result;
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Result[0][0] = c2;
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Result[0][1] = c1 * s2;
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Result[0][2] = s1 * s2;
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Result[0][3] = static_cast<T>(0);
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Result[1][0] =-c3 * s2;
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Result[1][1] = c1 * c2 * c3 - s1 * s3;
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Result[1][2] = c1 * s3 + c2 * c3 * s1;
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Result[1][3] = static_cast<T>(0);
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Result[2][0] = s2 * s3;
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Result[2][1] =-c3 * s1 - c1 * c2 * s3;
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Result[2][2] = c1 * c3 - c2 * s1 * s3;
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Result[2][3] = static_cast<T>(0);
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Result[3][0] = static_cast<T>(0);
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Result[3][1] = static_cast<T>(0);
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Result[3][2] = static_cast<T>(0);
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Result[3][3] = static_cast<T>(1);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX
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(
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T const & t1,
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T const & t2,
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T const & t3
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)
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{
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T c1 = glm::cos(t1);
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T s1 = glm::sin(t1);
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T c2 = glm::cos(t2);
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T s2 = glm::sin(t2);
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T c3 = glm::cos(t3);
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T s3 = glm::sin(t3);
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mat<4, 4, T, defaultp> Result;
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Result[0][0] = c2;
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Result[0][1] = s1 * s2;
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Result[0][2] =-c1 * s2;
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Result[0][3] = static_cast<T>(0);
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Result[1][0] = s2 * s3;
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Result[1][1] = c1 * c3 - c2 * s1 * s3;
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Result[1][2] = c3 * s1 + c1 * c2 * s3;
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Result[1][3] = static_cast<T>(0);
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Result[2][0] = c3 * s2;
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Result[2][1] =-c1 * s3 - c2 * c3 * s1;
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Result[2][2] = c1 * c2 * c3 - s1 * s3;
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Result[2][3] = static_cast<T>(0);
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Result[3][0] = static_cast<T>(0);
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Result[3][1] = static_cast<T>(0);
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Result[3][2] = static_cast<T>(0);
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Result[3][3] = static_cast<T>(1);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY
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(
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T const & t1,
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T const & t2,
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T const & t3
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)
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{
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T c1 = glm::cos(t1);
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T s1 = glm::sin(t1);
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T c2 = glm::cos(t2);
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T s2 = glm::sin(t2);
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T c3 = glm::cos(t3);
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T s3 = glm::sin(t3);
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mat<4, 4, T, defaultp> Result;
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Result[0][0] = c1 * c3 - c2 * s1 * s3;
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Result[0][1] = s2* s3;
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Result[0][2] =-c3 * s1 - c1 * c2 * s3;
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Result[0][3] = static_cast<T>(0);
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Result[1][0] = s1 * s2;
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Result[1][1] = c2;
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Result[1][2] = c1 * s2;
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Result[1][3] = static_cast<T>(0);
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Result[2][0] = c1 * s3 + c2 * c3 * s1;
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Result[2][1] =-c3 * s2;
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Result[2][2] = c1 * c2 * c3 - s1 * s3;
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Result[2][3] = static_cast<T>(0);
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Result[3][0] = static_cast<T>(0);
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Result[3][1] = static_cast<T>(0);
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Result[3][2] = static_cast<T>(0);
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Result[3][3] = static_cast<T>(1);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY
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(
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T const & t1,
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T const & t2,
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T const & t3
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)
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{
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T c1 = glm::cos(t1);
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T s1 = glm::sin(t1);
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T c2 = glm::cos(t2);
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T s2 = glm::sin(t2);
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T c3 = glm::cos(t3);
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T s3 = glm::sin(t3);
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mat<4, 4, T, defaultp> Result;
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Result[0][0] = c1 * c2 * c3 - s1 * s3;
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Result[0][1] = c3 * s2;
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Result[0][2] =-c1 * s3 - c2 * c3 * s1;
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Result[0][3] = static_cast<T>(0);
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Result[1][0] =-c1 * s2;
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Result[1][1] = c2;
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Result[1][2] = s1 * s2;
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Result[1][3] = static_cast<T>(0);
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Result[2][0] = c3 * s1 + c1 * c2 * s3;
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Result[2][1] = s2 * s3;
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Result[2][2] = c1 * c3 - c2 * s1 * s3;
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Result[2][3] = static_cast<T>(0);
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Result[3][0] = static_cast<T>(0);
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Result[3][1] = static_cast<T>(0);
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Result[3][2] = static_cast<T>(0);
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Result[3][3] = static_cast<T>(1);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ
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(
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T const & t1,
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T const & t2,
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T const & t3
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)
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{
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T c1 = glm::cos(t1);
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T s1 = glm::sin(t1);
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T c2 = glm::cos(t2);
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T s2 = glm::sin(t2);
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T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c1 * c2 * c3 - s1 * s3;
|
||||
Result[0][1] = c1 * s3 + c2 * c3 * s1;
|
||||
Result[0][2] =-c3 * s2;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] =-c3 * s1 - c1 * c2 * s3;
|
||||
Result[1][1] = c1 * c3 - c2 * s1 * s3;
|
||||
Result[1][2] = s2 * s3;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = c1 * s2;
|
||||
Result[2][1] = s1 * s2;
|
||||
Result[2][2] = c2;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ
|
||||
(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3
|
||||
)
|
||||
{
|
||||
T c1 = glm::cos(t1);
|
||||
T s1 = glm::sin(t1);
|
||||
T c2 = glm::cos(t2);
|
||||
T s2 = glm::sin(t2);
|
||||
T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c1 * c3 - c2 * s1 * s3;
|
||||
Result[0][1] = c3 * s1 + c1 * c2 * s3;
|
||||
Result[0][2] = s2 *s3;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] =-c1 * s3 - c2 * c3 * s1;
|
||||
Result[1][1] = c1 * c2 * c3 - s1 * s3;
|
||||
Result[1][2] = c3 * s2;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = s1 * s2;
|
||||
Result[2][1] =-c1 * s2;
|
||||
Result[2][2] = c2;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY
|
||||
(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3
|
||||
)
|
||||
{
|
||||
T c1 = glm::cos(t1);
|
||||
T s1 = glm::sin(t1);
|
||||
T c2 = glm::cos(t2);
|
||||
T s2 = glm::sin(t2);
|
||||
T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c2 * c3;
|
||||
Result[0][1] = s1 * s3 + c1 * c3 * s2;
|
||||
Result[0][2] = c3 * s1 * s2 - c1 * s3;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] =-s2;
|
||||
Result[1][1] = c1 * c2;
|
||||
Result[1][2] = c2 * s1;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = c2 * s3;
|
||||
Result[2][1] = c1 * s2 * s3 - c3 * s1;
|
||||
Result[2][2] = c1 * c3 + s1 * s2 *s3;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX
|
||||
(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3
|
||||
)
|
||||
{
|
||||
T c1 = glm::cos(t1);
|
||||
T s1 = glm::sin(t1);
|
||||
T c2 = glm::cos(t2);
|
||||
T s2 = glm::sin(t2);
|
||||
T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c1 * c2;
|
||||
Result[0][1] = s2;
|
||||
Result[0][2] =-c2 * s1;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] = s1 * s3 - c1 * c3 * s2;
|
||||
Result[1][1] = c2 * c3;
|
||||
Result[1][2] = c1 * s3 + c3 * s1 * s2;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = c3 * s1 + c1 * s2 * s3;
|
||||
Result[2][1] =-c2 * s3;
|
||||
Result[2][2] = c1 * c3 - s1 * s2 * s3;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX
|
||||
(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3
|
||||
)
|
||||
{
|
||||
T c1 = glm::cos(t1);
|
||||
T s1 = glm::sin(t1);
|
||||
T c2 = glm::cos(t2);
|
||||
T s2 = glm::sin(t2);
|
||||
T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c1 * c2;
|
||||
Result[0][1] = c2 * s1;
|
||||
Result[0][2] =-s2;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] = c1 * s2 * s3 - c3 * s1;
|
||||
Result[1][1] = c1 * c3 + s1 * s2 * s3;
|
||||
Result[1][2] = c2 * s3;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = s1 * s3 + c1 * c3 * s2;
|
||||
Result[2][1] = c3 * s1 * s2 - c1 * s3;
|
||||
Result[2][2] = c2 * c3;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY
|
||||
(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3
|
||||
)
|
||||
{
|
||||
T c1 = glm::cos(t1);
|
||||
T s1 = glm::sin(t1);
|
||||
T c2 = glm::cos(t2);
|
||||
T s2 = glm::sin(t2);
|
||||
T c3 = glm::cos(t3);
|
||||
T s3 = glm::sin(t3);
|
||||
|
||||
mat<4, 4, T, defaultp> Result;
|
||||
Result[0][0] = c1 * c3 - s1 * s2 * s3;
|
||||
Result[0][1] = c3 * s1 + c1 * s2 * s3;
|
||||
Result[0][2] =-c2 * s3;
|
||||
Result[0][3] = static_cast<T>(0);
|
||||
Result[1][0] =-c2 * s1;
|
||||
Result[1][1] = c1 * c2;
|
||||
Result[1][2] = s2;
|
||||
Result[1][3] = static_cast<T>(0);
|
||||
Result[2][0] = c1 * s3 + c3 * s1 * s2;
|
||||
Result[2][1] = s1 * s3 - c1 * c3 * s2;
|
||||
Result[2][2] = c2 * c3;
|
||||
Result[2][3] = static_cast<T>(0);
|
||||
Result[3][0] = static_cast<T>(0);
|
||||
Result[3][1] = static_cast<T>(0);
|
||||
Result[3][2] = static_cast<T>(0);
|
||||
Result[3][3] = static_cast<T>(1);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll
|
||||
(
|
||||
@@ -309,4 +710,191 @@ namespace glm
|
||||
t2 = -T2;
|
||||
t3 = -T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[2][0], M[2][2]);
|
||||
T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]);
|
||||
T T2 = glm::atan2<T, defaultp>(-M[2][1], C2);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[0][2], M[0][1]);
|
||||
T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[0][1], -M[0][2]);
|
||||
T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[1][0], M[1][2]);
|
||||
T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[1][2], -M[1][0]);
|
||||
T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][0]);
|
||||
T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[2][0], -M[2][1]);
|
||||
T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
|
||||
T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[1][2], M[1][1]);
|
||||
T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]);
|
||||
T T2 = glm::atan2<T, defaultp>(-M[1][0], C2);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(-M[0][2], M[0][0]);
|
||||
T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]);
|
||||
T T2 = glm::atan2<T, defaultp>(M[0][1], C2);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(M[0][1], M[0][0]);
|
||||
T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]);
|
||||
T T2 = glm::atan2<T, defaultp>(-M[0][2], C2);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3)
|
||||
{
|
||||
T T1 = glm::atan2<T, defaultp>(-M[1][0], M[1][1]);
|
||||
T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]);
|
||||
T T2 = glm::atan2<T, defaultp>(M[1][2], C2);
|
||||
T S1 = glm::sin(T1);
|
||||
T C1 = glm::cos(T1);
|
||||
T T3 = glm::atan2<T, defaultp>(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]);
|
||||
t1 = T1;
|
||||
t2 = T2;
|
||||
t3 = T3;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
Reference in New Issue
Block a user