Merge pull request #1058 from SergeyKrivohatskiy/patch-1
Fix in axisAngle implementation #1058
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commit
fe9bb21f1f
@ -78,10 +78,18 @@ namespace glm
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if (glm::abs(s) < T(0.001))
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if (glm::abs(s) < T(0.001))
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s = static_cast<T>(1);
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s = static_cast<T>(1);
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T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
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T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
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if(abs(angleCos - static_cast<T>(1)) < epsilon)
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if(angleCos >= static_cast<T>(1.0))
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angle = pi<T>() * static_cast<T>(0.25);
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{
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angle = static_cast<T>(0.0);
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}
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else if (angleCos <= static_cast<T>(-1.0))
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{
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angle = pi<T>();
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}
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else
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else
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{
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angle = acos(angleCos);
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angle = acos(angleCos);
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}
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axis.x = (m[1][2] - m[2][1]) / s;
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axis.x = (m[1][2] - m[2][1]) / s;
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axis.y = (m[2][0] - m[0][2]) / s;
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axis.y = (m[2][0] - m[0][2]) / s;
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axis.z = (m[0][1] - m[1][0]) / s;
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axis.z = (m[0][1] - m[1][0]) / s;
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