Updated API documentation
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<title>GLM_GTX_bit</title>
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<title>GLM: Floating-Point Pack and Unpack Functions</title>
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<div id="projectname">GLM
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTX_bit</div> </div>
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<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
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<div class="title">Floating-Point Pack and Unpack Functions<div class="ingroups"><a class="el" href="a00167.html">GLM Core</a></div></div> </div>
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<div class="contents">
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga655d3e378520be64a7832cdc8ebf20fb"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga655d3e378520be64a7832cdc8ebf20fb"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga655d3e378520be64a7832cdc8ebf20fb">bitRevert</a> (genType const &value)</td></tr>
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<tr class="memitem:gad9bc7e42a75381c3f6b68b8ba20863d3"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:gad9bc7e42a75381c3f6b68b8ba20863d3"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gad9bc7e42a75381c3f6b68b8ba20863d3">bitRotateLeft</a> (genType const &In, std::size_t Shift)</td></tr>
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<tr class="separator:gad9bc7e42a75381c3f6b68b8ba20863d3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gae2ceed046e662a889cd938de3191dd55"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:gae2ceed046e662a889cd938de3191dd55"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gae2ceed046e662a889cd938de3191dd55">bitRotateRight</a> (genType const &In, std::size_t Shift)</td></tr>
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<tr class="memitem:gaff795f058953fb7369dbca274291f2fe"><td class="memTemplParams" colspan="2">template<typename genIUType , typename sizeType > </td></tr>
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<tr class="memitem:gaff795f058953fb7369dbca274291f2fe"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED genIUType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gaff795f058953fb7369dbca274291f2fe">extractField</a> (genIUType const &v, sizeType const &first, sizeType const &count)</td></tr>
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<tr class="memitem:gaf937428f9e6e9bb2e9214ff3be96cf95"><td class="memTemplParams" colspan="2">template<typename genIUType > </td></tr>
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<tr class="memitem:gaf937428f9e6e9bb2e9214ff3be96cf95"><td class="memTemplItemLeft" align="right" valign="top">genIUType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gaf937428f9e6e9bb2e9214ff3be96cf95">fillBitfieldWithOne</a> (genIUType const &Value, int const &FromBit, int const &ToBit)</td></tr>
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<tr class="memitem:gabb9c7b3bd390a61437667e5625834a7c"><td class="memTemplParams" colspan="2">template<typename genIUType > </td></tr>
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<tr class="memitem:gabb9c7b3bd390a61437667e5625834a7c"><td class="memTemplItemLeft" align="right" valign="top">genIUType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#gabb9c7b3bd390a61437667e5625834a7c">fillBitfieldWithZero</a> (genIUType const &Value, int const &FromBit, int const &ToBit)</td></tr>
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<tr class="memitem:ga01e02cdbfd0f7487fa800942ac911801"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga01e02cdbfd0f7487fa800942ac911801"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED int </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga01e02cdbfd0f7487fa800942ac911801">highestBit</a> (genType const &value)</td></tr>
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<tr class="memitem:ga485d3ead7f6c624b00cc800c68ab8e08"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga485d3ead7f6c624b00cc800c68ab8e08"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga485d3ead7f6c624b00cc800c68ab8e08">highestBitValue</a> (genType const &value)</td></tr>
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<tr class="memitem:ga3c0b3e843fa21220f08e801bb558470a"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga3c0b3e843fa21220f08e801bb558470a"><td class="memTemplItemLeft" align="right" valign="top">bool </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga3c0b3e843fa21220f08e801bb558470a">isPowerOfTwo</a> (genType const &value)</td></tr>
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<tr class="memitem:ga760038264d7d0c0e87f05849c8c158cc"><td class="memTemplItemLeft" align="right" valign="top">GLM_DEPRECATED int </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga760038264d7d0c0e87f05849c8c158cc">lowestBit</a> (genType const &value)</td></tr>
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<tr class="memitem:ga0d044f92de0108409d25ebcfea034dcb"><td class="memTemplParams" colspan="2">template<typename genIType > </td></tr>
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<tr class="memitem:ga0d044f92de0108409d25ebcfea034dcb"><td class="memTemplItemLeft" align="right" valign="top">genIType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga0d044f92de0108409d25ebcfea034dcb">mask</a> (genIType const &count)</td></tr>
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<tr class="memitem:ga335322b4fcb2e5444ec467a1e7a40301"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga335322b4fcb2e5444ec467a1e7a40301">powerOfTwoAbove</a> (genType const &value)</td></tr>
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<tr class="memitem:ga4c3ea31127e64ec283fb6cf715b4d9ac"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga4c3ea31127e64ec283fb6cf715b4d9ac">powerOfTwoBelow</a> (genType const &value)</td></tr>
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<tr class="memitem:ga00cb2e4b82215e4d531ec046c19e2ce7"><td class="memTemplParams" colspan="2">template<typename genType > </td></tr>
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<tr class="memitem:ga00cb2e4b82215e4d531ec046c19e2ce7"><td class="memTemplItemLeft" align="right" valign="top">genType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00161.html#ga00cb2e4b82215e4d531ec046c19e2ce7">powerOfTwoNearest</a> (genType const &value)</td></tr>
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<tr class="memitem:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL double </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaa916ca426b2bb0343ba17e3753e245c2">packDouble2x32</a> (uvec2 const &v)</td></tr>
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<tr class="memitem:ga20f134b07db3a3d3a38efb2617388c92"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga20f134b07db3a3d3a38efb2617388c92">packHalf2x16</a> (vec2 const &v)</td></tr>
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<tr class="memitem:ga977ab172da5494e5ac63e952afacfbe2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga977ab172da5494e5ac63e952afacfbe2">packSnorm2x16</a> (vec2 const &v)</td></tr>
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<tr class="memitem:ga85e8f17627516445026ab7a9c2e3531a"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga85e8f17627516445026ab7a9c2e3531a">packSnorm4x8</a> (vec4 const &v)</td></tr>
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<tr class="memitem:ga0e2d107039fe608a209497af867b85fb"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga0e2d107039fe608a209497af867b85fb">packUnorm2x16</a> (vec2 const &v)</td></tr>
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<tr class="memitem:gaf7d2f7341a9eeb4a436929d6f9ad08f2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaf7d2f7341a9eeb4a436929d6f9ad08f2">packUnorm4x8</a> (vec4 const &v)</td></tr>
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<tr class="memitem:gaafb099c61f00a002d975a5b67e1e8eb1"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uvec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaafb099c61f00a002d975a5b67e1e8eb1">unpackDouble2x32</a> (double const &v)</td></tr>
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<tr class="memitem:ga8d431ee6df169088a08f4464976925d9"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga8d431ee6df169088a08f4464976925d9">unpackHalf2x16</a> (uint const &v)</td></tr>
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<tr class="memitem:ga77a35a82ffa538f921379c362bbeb017"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga77a35a82ffa538f921379c362bbeb017">unpackSnorm2x16</a> (uint const &p)</td></tr>
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<tr class="memitem:ga0ae75b1ab2ff410274fc0b7d8d5b6c7d"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga0ae75b1ab2ff410274fc0b7d8d5b6c7d">unpackSnorm4x8</a> (uint const &p)</td></tr>
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<tr class="memitem:ga7203eea0c2c897acddee6936c9bd5343"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec2 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#ga7203eea0c2c897acddee6936c9bd5343">unpackUnorm2x16</a> (uint const &p)</td></tr>
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<tr class="memitem:gaa2dee2a1ff4707d710d90c17985d0b40"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL vec4 </td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html#gaa2dee2a1ff4707d710d90c17985d0b40">unpackUnorm4x8</a> (uint const &p)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Allow to perform bit operations on integer values. </p>
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<p><<a class="el" href="a00008.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/bit.hpp</a>> need to be included to use these functionalities. </p>
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<p>These functions do not operate component-wise, rather as described in each case. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ga655d3e378520be64a7832cdc8ebf20fb"></a>
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<a class="anchor" id="gaa916ca426b2bb0343ba17e3753e245c2"></a>
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<div class="memproto">
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<tr>
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<td class="memname">GLM_DEPRECATED genType glm::bitRevert </td>
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<td class="memname">GLM_FUNC_DECL double glm::packDouble2x32 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>value</em></td><td>)</td>
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<td class="paramtype">uvec2 const & </td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>Revert all bits of any integer based type. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
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<p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
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<p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">genType glm::bitRotateLeft </td>
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<td class="memname">GLM_FUNC_DECL uint glm::packHalf2x16 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>In</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">std::size_t </td>
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<td class="paramname"><em>Shift</em> </td>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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<p>Rotate all bits to the left. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="gae2ceed046e662a889cd938de3191dd55"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genType glm::bitRotateRight </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>In</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">std::size_t </td>
|
||||
<td class="paramname"><em>Shift</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>)</td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Rotate all bits to the right. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="gaff795f058953fb7369dbca274291f2fe"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">GLM_DEPRECATED genIUType glm::extractField </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genIUType const & </td>
|
||||
<td class="paramname"><em>v</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">sizeType const & </td>
|
||||
<td class="paramname"><em>first</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">sizeType const & </td>
|
||||
<td class="paramname"><em>count</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>)</td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Component wise extraction of bit fields. </p>
|
||||
<p>genType and genIType could be a scalar or a vector. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="gaf937428f9e6e9bb2e9214ff3be96cf95"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genIUType glm::fillBitfieldWithOne </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genIUType const & </td>
|
||||
<td class="paramname"><em>Value</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int const & </td>
|
||||
<td class="paramname"><em>FromBit</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int const & </td>
|
||||
<td class="paramname"><em>ToBit</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>)</td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Set to 1 a range of bits. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="gabb9c7b3bd390a61437667e5625834a7c"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genIUType glm::fillBitfieldWithZero </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genIUType const & </td>
|
||||
<td class="paramname"><em>Value</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int const & </td>
|
||||
<td class="paramname"><em>FromBit</em>, </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="paramkey"></td>
|
||||
<td></td>
|
||||
<td class="paramtype">int const & </td>
|
||||
<td class="paramname"><em>ToBit</em> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td>)</td>
|
||||
<td></td><td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Set to 0 a range of bits. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga01e02cdbfd0f7487fa800942ac911801"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">GLM_DEPRECATED int glm::highestBit </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">vec2 const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Find the highest bit set to 1 in a integer variable. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
|
||||
<p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga485d3ead7f6c624b00cc800c68ab8e08"></a>
|
||||
<a class="anchor" id="ga977ab172da5494e5ac63e952afacfbe2"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genType glm::highestBitValue </td>
|
||||
<td class="memname">GLM_FUNC_DECL uint glm::packSnorm2x16 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">vec2 const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Find the highest bit set to 1 in a integer variable and return its value. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
|
||||
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
|
||||
<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
|
||||
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga3c0b3e843fa21220f08e801bb558470a"></a>
|
||||
<a class="anchor" id="ga85e8f17627516445026ab7a9c2e3531a"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">bool glm::isPowerOfTwo </td>
|
||||
<td class="memname">GLM_FUNC_DECL uint glm::packSnorm4x8 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">vec4 const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Return true if the value is a power of two number. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
|
||||
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
|
||||
<p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
|
||||
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga760038264d7d0c0e87f05849c8c158cc"></a>
|
||||
<a class="anchor" id="ga0e2d107039fe608a209497af867b85fb"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">GLM_DEPRECATED int glm::lowestBit </td>
|
||||
<td class="memname">GLM_FUNC_DECL uint glm::packUnorm2x16 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">vec2 const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Find the lowest bit set to 1 in a integer variable. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
|
||||
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
|
||||
<p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
|
||||
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga0d044f92de0108409d25ebcfea034dcb"></a>
|
||||
<a class="anchor" id="gaf7d2f7341a9eeb4a436929d6f9ad08f2"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genIType glm::mask </td>
|
||||
<td class="memname">GLM_FUNC_DECL uint glm::packUnorm4x8 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genIType const & </td>
|
||||
<td class="paramname"><em>count</em></td><td>)</td>
|
||||
<td class="paramtype">vec4 const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Build a mask of 'count' bits. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
|
||||
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
|
||||
<p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
|
||||
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga335322b4fcb2e5444ec467a1e7a40301"></a>
|
||||
<a class="anchor" id="gaafb099c61f00a002d975a5b67e1e8eb1"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genType glm::powerOfTwoAbove </td>
|
||||
<td class="memname">GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">double const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Return the power of two number which value is just higher the input value. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>Returns a two-component unsigned integer vector representation of v. </p>
|
||||
<p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<a class="anchor" id="ga4c3ea31127e64ec283fb6cf715b4d9ac"></a>
|
||||
<a class="anchor" id="ga8d431ee6df169088a08f4464976925d9"></a>
|
||||
<div class="memitem">
|
||||
<div class="memproto">
|
||||
<table class="memname">
|
||||
<tr>
|
||||
<td class="memname">genType glm::powerOfTwoBelow </td>
|
||||
<td class="memname">GLM_FUNC_DECL vec2 glm::unpackHalf2x16 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">genType const & </td>
|
||||
<td class="paramname"><em>value</em></td><td>)</td>
|
||||
<td class="paramtype">uint const & </td>
|
||||
<td class="paramname"><em>v</em></td><td>)</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
|
||||
<p>Return the power of two number which value is just lower the input value. </p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
|
||||
<p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
|
||||
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
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<td class="memname">genType glm::powerOfTwoNearest </td>
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<td class="memname">GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">genType const & </td>
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<td class="paramname"><em>value</em></td><td>)</td>
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<td class="paramtype">uint const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<p>Return the power of two number which value is the closet to the input value. </p>
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<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00161.html" title="Allow to perform bit operations on integer values.">GLM_GTX_bit</a> </dd></dl>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
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<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
|
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<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
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<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 </td>
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<td>(</td>
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<td class="paramtype">uint const & </td>
|
||||
<td class="paramname"><em>p</em></td><td>)</td>
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<td></td>
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||||
</tr>
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</table>
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||||
</div><div class="memdoc">
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
|
||||
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
|
||||
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
|
||||
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
|
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<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 </td>
|
||||
<td>(</td>
|
||||
<td class="paramtype">uint const & </td>
|
||||
<td class="paramname"><em>p</em></td><td>)</td>
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<td></td>
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||||
</tr>
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</table>
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||||
</div><div class="memdoc">
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||||
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
|
||||
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
|
||||
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
|
||||
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
|
||||
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
|
||||
<dd>
|
||||
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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</div>
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</div>
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@@ -428,7 +360,7 @@ Functions</h2></td></tr>
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<hr class="footer"/><address class="footer"><small>
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Generated by  <a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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</a> 1.8.2
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</a> 1.8.5
|
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</small></address>
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</body>
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</html>
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