Updated API documentation

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Christophe Riccio
2013-12-25 23:48:55 +01:00
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_int_10_10_10_2</div> </div>
<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00164.html">GTC Extensions (Stable)</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:gaf3a6510d77d3b374dd586d4d43d061bb"><td class="memItemLeft" align="right" valign="top">dword&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00177.html#gaf3a6510d77d3b374dd586d4d43d061bb">uint10_10_10_2_cast</a> (<a class="el" href="a00142.html#ga3f36f44916da88f7173bc4afa030ebe1">glm::vec4</a> const &amp;v)</td></tr>
<tr class="separator:gaf3a6510d77d3b374dd586d4d43d061bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad8bbcb5086792813480d06f103daf9a0"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:gad8bbcb5086792813480d06f103daf9a0"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00177.html#gad8bbcb5086792813480d06f103daf9a0">perlin</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
<tr class="separator:gad8bbcb5086792813480d06f103daf9a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga068b53a12c3ca9bc4cb5f8fda90e50f8"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga068b53a12c3ca9bc4cb5f8fda90e50f8"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00177.html#ga068b53a12c3ca9bc4cb5f8fda90e50f8">perlin</a> (vecType&lt; T, P &gt; const &amp;p, vecType&lt; T, P &gt; const &amp;rep)</td></tr>
<tr class="separator:ga068b53a12c3ca9bc4cb5f8fda90e50f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad2a7baea3f03a45fb8b100b539710be8"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:gad2a7baea3f03a45fb8b100b539710be8"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00177.html#gad2a7baea3f03a45fb8b100b539710be8">simplex</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Pack vector to 1010102 integers. </p>
<p>Storage only.</p>
<p>&lt;<a class="el" href="a00041.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/int_10_10_10_2.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00083.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">dword glm::uint10_10_10_2_cast </td>
<td class="memname">T glm::perlin </td>
<td>(</td>
<td class="paramtype"><a class="el" href="a00142.html#ga3f36f44916da88f7173bc4afa030ebe1">glm::vec4</a> const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>From GLM_GTX_int_10_10_10_2 extension. </p>
<p>Cast a vec4 to an u_10_10_10_2. </p>
<p>Classic perlin noise. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00177.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">T glm::perlin </td>
<td>(</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>p</em>, </td>
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<p>Periodic perlin noise. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00177.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">T glm::simplex </td>
<td>(</td>
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<td class="paramname"><em>p</em></td><td>)</td>
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<p>Simplex noise. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00177.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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