Updated API documentation

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Christophe Riccio
2013-12-25 23:48:55 +01:00
parent 792e5ff74f
commit fee3eddd37
459 changed files with 76100 additions and 48806 deletions

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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_optimum_pow</div> </div>
<div class="ingroups"><a class="el" href="a00139.html">GTX Extensions (Experimental)</a></div></div><!--header-->
<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00165.html">GTX Extensions (Experimental)</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:ga56697e47a1375a352a746a5be3480fc8"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Integer exponentiation of power functions. </p>
<p>&lt;<a class="el" href="a00070.html" title="OpenGL Mathematics (glm.g-truc.net)">glm/gtx/optimum_pow.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00024.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<p>Returns x raised to the power of 2. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Returns x raised to the power of 3. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Returns x raised to the power of 4. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">bool glm::gtx::powOfTwo </td>
<td class="memname">detail::tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZX </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>num</em></td><td>)</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZY </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tmat2x2&lt;T, defaultp&gt; glm::orientate2 </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Checks if the parameter is a power of 2 number. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tvec2&lt;bool&gt; glm::gtx::powOfTwo </td>
<td class="memname">detail::tmat3x3&lt;T, defaultp&gt; glm::orientate3 </td>
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<td class="paramtype">const detail::tvec2&lt; int &gt; &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Checks to determine if the parameter component are power of 2 numbers. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">detail::tvec3&lt;bool&gt; glm::gtx::powOfTwo </td>
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<td>(</td>
<td class="paramtype">const detail::tvec3&lt; int &gt; &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
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<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Checks to determine if the parameter component are power of 2 numbers. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">const detail::tvec4&lt; int &gt; &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
<td class="paramtype">detail::tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Checks to determine if the parameter component are power of 2 numbers. </p>
<p>From GLM_GTX_optimum_pow extension. </p>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
</tr>
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<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="a00193.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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