Added GTX_wrap
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134
test/gtx/gtx_wrap.cpp
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134
test/gtx/gtx_wrap.cpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_normal.cpp
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/// @date 2013-10-25 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/gtx/wrap.hpp>
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#include <glm/gtc/epsilon.hpp>
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namespace clamp
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{
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int test()
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{
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int Error(0);
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float A = glm::clamp(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::clamp(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::clamp(1.0f);
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Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
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float D = glm::clamp(-0.5f);
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Error += glm::epsilonEqual(D, 0.0f, 0.00001f) ? 0 : 1;
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float E = glm::clamp(1.5f);
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Error += glm::epsilonEqual(E, 1.0f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace clamp
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namespace repeat
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{
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int test()
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{
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int Error(0);
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float A = glm::repeat(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::repeat(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::repeat(1.0f);
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Error += glm::epsilonEqual(C, 0.0f, 0.00001f) ? 0 : 1;
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float D = glm::repeat(-0.5f);
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Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
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float E = glm::repeat(1.5f);
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Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
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float F = glm::repeat(0.9f);
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Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace repeat
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namespace mirrorRepeat
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{
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int test()
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{
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int Error(0);
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float A = glm::mirrorRepeat(0.5f);
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Error += glm::epsilonEqual(A, 0.5f, 0.00001f) ? 0 : 1;
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float B = glm::mirrorRepeat(0.0f);
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Error += glm::epsilonEqual(B, 0.0f, 0.00001f) ? 0 : 1;
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float C = glm::mirrorRepeat(1.0f);
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Error += glm::epsilonEqual(C, 1.0f, 0.00001f) ? 0 : 1;
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float D = glm::mirrorRepeat(-0.5f);
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Error += glm::epsilonEqual(D, 0.5f, 0.00001f) ? 0 : 1;
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float E = glm::mirrorRepeat(1.5f);
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Error += glm::epsilonEqual(E, 0.5f, 0.00001f) ? 0 : 1;
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float F = glm::mirrorRepeat(0.9f);
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Error += glm::epsilonEqual(F, 0.9f, 0.00001f) ? 0 : 1;
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float G = glm::mirrorRepeat(3.0f);
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Error += glm::epsilonEqual(G, 1.0f, 0.00001f) ? 0 : 1;
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float H = glm::mirrorRepeat(-3.0f);
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Error += glm::epsilonEqual(H, 1.0f, 0.00001f) ? 0 : 1;
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float I = glm::mirrorRepeat(-1.0f);
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Error += glm::epsilonEqual(I, 1.0f, 0.00001f) ? 0 : 1;
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return Error;
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}
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}//namespace mirrorRepeat
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int main()
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{
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int Error(0);
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Error += clamp::test();
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Error += repeat::test();
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Error += mirrorRepeat::test();
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return Error;
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}
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