20 #include "../gtc/matrix_transform.hpp"    22 #ifndef GLM_ENABLE_EXPERIMENTAL    23 #   error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."    26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    27 #   pragma message("GLM: GLM_GTX_transform extension included")    38     template<
typename T, qualifier Q>
    40         vec<3, T, Q> 
const& v);
    45     template<
typename T, qualifier Q>
    46     GLM_FUNC_DECL mat<4, 4, T, Q> 
rotate(
    48         vec<3, T, Q> 
const& v);
    53     template<
typename T, qualifier Q>
    54     GLM_FUNC_DECL mat<4, 4, T, Q> 
scale(
    55         vec<3, T, Q> 
const& v);
    60 #include "transform.inl" GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. 
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.