20 #include "../geometric.hpp"    21 #include "../gtx/closest_point.hpp"    22 #include "../gtx/vector_query.hpp"    24 #ifndef GLM_ENABLE_EXPERIMENTAL    25 #   error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."    28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    29 #   pragma message("GLM: GLM_GTX_closest_point extension included")    40     template<
typename genType>
    42         genType 
const& orig, genType 
const& dir,
    43         genType 
const& planeOrig, genType 
const& planeNormal,
    44         typename genType::value_type & intersectionDistance);
    49     template<
typename T, qualifier Q>
    51         vec<3, T, Q> 
const& orig, vec<3, T, Q> 
const& dir,
    52         vec<3, T, Q> 
const& v0, vec<3, T, Q> 
const& v1, vec<3, T, Q> 
const& v2,
    53         vec<2, T, Q>& baryPosition, T& 
distance);
    57     template<
typename genType>
    59         genType 
const& orig, genType 
const& dir,
    60         genType 
const& vert0, genType 
const& vert1, genType 
const& vert2,
    66     template<
typename genType>
    68         genType 
const& rayStarting, genType 
const& rayNormalizedDirection,
    69         genType 
const& sphereCenter, 
typename genType::value_type 
const sphereRadiusSquered,
    70         typename genType::value_type & intersectionDistance);
    74     template<
typename genType>
    76         genType 
const& rayStarting, genType 
const& rayNormalizedDirection,
    77         genType 
const& sphereCenter, 
const typename genType::value_type sphereRadius,
    78         genType & intersectionPosition, genType & intersectionNormal);
    82     template<
typename genType>
    84         genType 
const& point0, genType 
const& point1,
    85         genType 
const& sphereCenter, 
typename genType::value_type sphereRadius,
    86         genType & intersectionPosition1, genType & intersectionNormal1,
    87         genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
    92 #include "intersect.inl" GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere. 
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere. 
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane. 
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle. 
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.