16 #include "../mat4x4.hpp" 
   17 #include "../vec3.hpp" 
   18 #include "../vec4.hpp" 
   19 #include "../geometric.hpp" 
   20 #include "../gtc/quaternion.hpp" 
   21 #include "../gtc/matrix_transform.hpp" 
   23 #ifndef GLM_ENABLE_EXPERIMENTAL 
   24 #       error "GLM: GLM_GTX_matrix_decompose is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 
   27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) 
   28 #       pragma message("GLM: GLM_GTX_matrix_decompose extension included") 
   38         template <
typename T, precision P>
 
   40                 tmat4x4<T, P> 
const & modelMatrix,
 
   46 #include "matrix_decompose.inl" 
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector. 
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars. 
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness. 
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.