61         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   62         GLM_FUNC_DECL vecType<T, P> 
pow(vecType<T, P> 
const & base, vecType<T, P> 
const & exponent);
 
   71         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   72         GLM_FUNC_DECL vecType<T, P> 
exp(vecType<T, P> 
const & v);
 
   83         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   84         GLM_FUNC_DECL vecType<T, P> 
log(vecType<T, P> 
const & v);
 
   93         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   94         GLM_FUNC_DECL vecType<T, P> 
exp2(vecType<T, P> 
const & v);
 
  104         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  105         GLM_FUNC_DECL vecType<T, P> 
log2(vecType<T, P> 
const & v);
 
  116         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  117         GLM_FUNC_DECL vecType<T, P> 
sqrt(vecType<T, P> 
const & v);
 
  126         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  127         GLM_FUNC_DECL vecType<T, P> 
inversesqrt(vecType<T, P> 
const & v);
 
  132 #include "func_exponential.inl" 
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v. 
GLM_FUNC_DECL vecType< T, P > pow(vecType< T, P > const &base, vecType< T, P > const &exponent)
Returns 'base' raised to the power 'exponent'. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > log(vecType< T, P > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > exp2(vecType< T, P > const &v)
Returns 2 raised to the v power. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > log2(vecType< T, P > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.