60         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   61         GLM_FUNC_DECL vecType<T, P> 
radians(vecType<T, P> 
const & 
degrees);
 
   69         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   70         GLM_FUNC_DECL vecType<T, P> 
degrees(vecType<T, P> 
const & 
radians);
 
   79         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   80         GLM_FUNC_DECL vecType<T, P> 
sin(vecType<T, P> 
const & 
angle);
 
   89         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   90         GLM_FUNC_DECL vecType<T, P> 
cos(vecType<T, P> 
const & 
angle);
 
   98         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   99         GLM_FUNC_DECL vecType<T, P> 
tan(vecType<T, P> 
const & 
angle); 
 
  109         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  110         GLM_FUNC_DECL vecType<T, P> 
asin(vecType<T, P> 
const & x);
 
  120         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  121         GLM_FUNC_DECL vecType<T, P> 
acos(vecType<T, P> 
const & x);
 
  133         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  134         GLM_FUNC_DECL vecType<T, P> 
atan(vecType<T, P> 
const & y, vecType<T, P> 
const & x);
 
  143         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  144         GLM_FUNC_DECL vecType<T, P> 
atan(vecType<T, P> 
const & y_over_x);
 
  152         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  153         GLM_FUNC_DECL vecType<T, P> 
sinh(vecType<T, P> 
const & 
angle);
 
  161         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  162         GLM_FUNC_DECL vecType<T, P> 
cosh(vecType<T, P> 
const & 
angle);
 
  170         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  171         GLM_FUNC_DECL vecType<T, P> 
tanh(vecType<T, P> 
const & 
angle);
 
  179         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  180         GLM_FUNC_DECL vecType<T, P> 
asinh(vecType<T, P> 
const & x);
 
  189         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  190         GLM_FUNC_DECL vecType<T, P> 
acosh(vecType<T, P> 
const & x);
 
  199         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  200         GLM_FUNC_DECL vecType<T, P> 
atanh(vecType<T, P> 
const & x);
 
  205 #include "func_trigonometric.inl" 
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y_over_x)
Arc tangent. 
GLM_FUNC_DECL vecType< T, P > acos(vecType< T, P > const &x)
Arc cosine. 
GLM_FUNC_DECL vecType< T, P > tanh(vecType< T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) 
GLM_FUNC_DECL vecType< T, P > cosh(vecType< T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. 
GLM_FUNC_DECL vecType< T, P > asinh(vecType< T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh. 
GLM_FUNC_DECL vecType< T, P > radians(vecType< T, P > const °rees)
Converts degrees to radians and returns the result. 
GLM_FUNC_DECL vecType< T, P > cos(vecType< T, P > const &angle)
The standard trigonometric cosine function. 
GLM_FUNC_DECL vecType< T, P > sin(vecType< T, P > const &angle)
The standard trigonometric sine function. 
GLM_FUNC_DECL vecType< T, P > sinh(vecType< T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. 
GLM_FUNC_DECL vecType< T, P > degrees(vecType< T, P > const &radians)
Converts radians to degrees and returns the result. 
GLM_FUNC_DECL vecType< T, P > tan(vecType< T, P > const &angle)
The standard trigonometric tangent function. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_DECL vecType< T, P > acosh(vecType< T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh. 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< T, P > asin(vecType< T, P > const &x)
Arc sine. 
GLM_FUNC_DECL vecType< T, P > atanh(vecType< T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.