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0.9.9 API documenation
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Go to the source code of this file.
Functions | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | cross (tquat< T, P > const &q, tvec3< T, P > const &v) |
| Compute a cross product between a quaternion and a vector. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | cross (tvec3< T, P > const &v, tquat< T, P > const &q) |
| Compute a cross product between a vector and a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | exp (tquat< T, P > const &q) |
| Returns a exp of a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL T | extractRealComponent (tquat< T, P > const &q) |
| Extract the real component of a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) |
| Quaternion normalized linear interpolation. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next) |
| Returns an intermediate control point for squad interpolation. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL T | length2 (tquat< T, P > const &q) |
| Returns the squared length of x. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | log (tquat< T, P > const &q) |
| Returns a log of a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | pow (tquat< T, P > const &x, T const &y) |
| Returns x raised to the y power. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec3< T, P > | rotate (tquat< T, P > const &q, tvec3< T, P > const &v) |
| Returns quarternion square root. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tvec4< T, P > | rotate (tquat< T, P > const &q, tvec4< T, P > const &v) |
| Rotates a 4 components vector by a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | rotation (tvec3< T, P > const &orig, tvec3< T, P > const &dest) |
| Compute the rotation between two vectors. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a) |
| Quaternion interpolation using the rotation short path. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h) |
| Compute a point on a path according squad equation. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat3x3< T, P > | toMat3 (tquat< T, P > const &x) |
| Converts a quaternion to a 3 * 3 matrix. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tmat4x4< T, P > | toMat4 (tquat< T, P > const &x) |
| Converts a quaternion to a 4 * 4 matrix. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | toQuat (tmat3x3< T, P > const &x) |
| Converts a 3 * 3 matrix to a quaternion. More... | |
| template<typename T , precision P> | |
| GLM_FUNC_DECL tquat< T, P > | toQuat (tmat4x4< T, P > const &x) |
| Converts a 4 * 4 matrix to a quaternion. More... | |
Definition in file gtx/quaternion.hpp.
1.8.10