38 #ifndef GLM_GTX_simd_vec4 
   39 #define GLM_GTX_simd_vec4 
   44 #if(GLM_ARCH != GLM_ARCH_PURE) 
   46 #if(GLM_ARCH & GLM_ARCH_SSE2) 
   47 #       include "../detail/intrinsic_common.hpp" 
   48 #       include "../detail/intrinsic_geometric.hpp" 
   49 #       include "../detail/intrinsic_integer.hpp" 
   51 #       error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics" 
   54 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   55 #       pragma message("GLM: GLM_GTX_simd_vec4 extension included") 
   60 #if (GLM_COMPILER & GLM_COMPILER_VC) 
   61 #       pragma warning(push) 
   62 #       pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union 
   90         GLM_ALIGNED_STRUCT(16) fvec4SIMD
 
   93                 typedef __m128 value_type;
 
   94                 typedef std::size_t size_type;
 
   95                 static size_type value_size();
 
   97                 typedef fvec4SIMD type;
 
   98                 typedef tvec4<bool, highp> bool_type;
 
  100 #ifdef GLM_SIMD_ENABLE_XYZW_UNION 
  104                         struct {
float x, y, z, w;};
 
  114                 fvec4SIMD(__m128 
const & Data);
 
  115                 fvec4SIMD(fvec4SIMD 
const & v);
 
  135                 fvec4SIMD(
vec2 const & v, 
float const & s1, 
float const & s2);
 
  136                 fvec4SIMD(
float const & s1, 
vec2 const & v, 
float const & s2);
 
  137                 fvec4SIMD(
float const & s1, 
float const & s2, 
vec2 const & v);
 
  138                 fvec4SIMD(
vec3 const & v, 
float const & s);
 
  139                 fvec4SIMD(
float const & s, 
vec3 const & v);
 
  140                 fvec4SIMD(
vec2 const & v1, 
vec2 const & v2);
 
  146                 fvec4SIMD& operator= (fvec4SIMD 
const & v);
 
  147                 fvec4SIMD& operator+=(fvec4SIMD 
const & v);
 
  148                 fvec4SIMD& operator-=(fvec4SIMD 
const & v);
 
  149                 fvec4SIMD& operator*=(fvec4SIMD 
const & v);
 
  150                 fvec4SIMD& operator/=(fvec4SIMD 
const & v);
 
  152                 fvec4SIMD& operator+=(
float const & s);
 
  153                 fvec4SIMD& operator-=(
float const & s);
 
  154                 fvec4SIMD& operator*=(
float const & s);
 
  155                 fvec4SIMD& operator/=(
float const & s);
 
  157                 fvec4SIMD& operator++();
 
  158                 fvec4SIMD& operator--();
 
  163                 template <comp X, comp Y, comp Z, comp W>
 
  164                 fvec4SIMD& swizzle();
 
  165                 template <comp X, comp Y, comp Z, comp W>
 
  166                 fvec4SIMD swizzle() 
const;
 
  167                 template <comp X, comp Y, comp Z>
 
  168                 fvec4SIMD swizzle() 
const;
 
  169                 template <comp X, comp Y>
 
  170                 fvec4SIMD swizzle() 
const;
 
  172                 fvec4SIMD swizzle() 
const;
 
  176         typedef glm::detail::fvec4SIMD simdVec4;
 
  184                 detail::fvec4SIMD 
const & x);
 
  188         detail::fvec4SIMD 
abs(detail::fvec4SIMD 
const & x);
 
  192         detail::fvec4SIMD 
sign(detail::fvec4SIMD 
const & x);
 
  196         detail::fvec4SIMD 
floor(detail::fvec4SIMD 
const & x);
 
  201         detail::fvec4SIMD 
trunc(detail::fvec4SIMD 
const & x);
 
  210         detail::fvec4SIMD 
round(detail::fvec4SIMD 
const & x);
 
  222         detail::fvec4SIMD 
ceil(detail::fvec4SIMD 
const & x);
 
  227         detail::fvec4SIMD 
fract(detail::fvec4SIMD 
const & x);
 
  233         detail::fvec4SIMD 
mod(
 
  234                 detail::fvec4SIMD 
const & x, 
 
  235                 detail::fvec4SIMD 
const & y);
 
  241         detail::fvec4SIMD 
mod(
 
  242                 detail::fvec4SIMD 
const & x, 
 
  257         detail::fvec4SIMD 
min(
 
  258                 detail::fvec4SIMD 
const & x, 
 
  259                 detail::fvec4SIMD 
const & y);
 
  261         detail::fvec4SIMD 
min(
 
  262                 detail::fvec4SIMD 
const & x, 
 
  268         detail::fvec4SIMD 
max(
 
  269                 detail::fvec4SIMD 
const & x, 
 
  270                 detail::fvec4SIMD 
const & y);
 
  272         detail::fvec4SIMD 
max(
 
  273                 detail::fvec4SIMD 
const & x, 
 
  280         detail::fvec4SIMD 
clamp(
 
  281                 detail::fvec4SIMD 
const & x, 
 
  282                 detail::fvec4SIMD 
const & minVal, 
 
  283                 detail::fvec4SIMD 
const & maxVal); 
 
  285         detail::fvec4SIMD 
clamp(
 
  286                 detail::fvec4SIMD 
const & x, 
 
  287                 float const & minVal, 
 
  288                 float const & maxVal); 
 
  316         detail::fvec4SIMD 
mix(
 
  317                 detail::fvec4SIMD 
const & x, 
 
  318                 detail::fvec4SIMD 
const & y, 
 
  319                 detail::fvec4SIMD 
const & a);
 
  324         detail::fvec4SIMD 
step(
 
  325                 detail::fvec4SIMD 
const & edge, 
 
  326                 detail::fvec4SIMD 
const & x);
 
  328         detail::fvec4SIMD 
step(
 
  330                 detail::fvec4SIMD 
const & x);
 
  344                 detail::fvec4SIMD 
const & edge0, 
 
  345                 detail::fvec4SIMD 
const & edge1, 
 
  346                 detail::fvec4SIMD 
const & x);
 
  351                 detail::fvec4SIMD 
const & x);
 
  390         detail::fvec4SIMD 
fma(
 
  391                 detail::fvec4SIMD 
const & a, 
 
  392                 detail::fvec4SIMD 
const & b, 
 
  393                 detail::fvec4SIMD 
const & c);
 
  420                 detail::fvec4SIMD 
const & x);
 
  427                 detail::fvec4SIMD 
const & x);
 
  434                 detail::fvec4SIMD 
const & x);
 
  439         detail::fvec4SIMD length4(
 
  440                 detail::fvec4SIMD 
const & x);
 
  446         detail::fvec4SIMD fastLength4(
 
  447                 detail::fvec4SIMD 
const & x);
 
  453         detail::fvec4SIMD niceLength4(
 
  454                 detail::fvec4SIMD 
const & x);
 
  460                 detail::fvec4SIMD 
const & p0,
 
  461                 detail::fvec4SIMD 
const & p1);
 
  466         detail::fvec4SIMD distance4(
 
  467                 detail::fvec4SIMD 
const & p0,
 
  468                 detail::fvec4SIMD 
const & p1);
 
  474                 detail::fvec4SIMD 
const & x,
 
  475                 detail::fvec4SIMD 
const & y);
 
  480         detail::fvec4SIMD dot4(
 
  481                 detail::fvec4SIMD 
const & x,
 
  482                 detail::fvec4SIMD 
const & y);
 
  487         detail::fvec4SIMD 
cross(
 
  488                 detail::fvec4SIMD 
const & x,
 
  489                 detail::fvec4SIMD 
const & y);
 
  495                 detail::fvec4SIMD 
const & x);
 
  502                 detail::fvec4SIMD 
const & x);
 
  507         detail::fvec4SIMD simdFaceforward(
 
  508                 detail::fvec4SIMD 
const & N,
 
  509                 detail::fvec4SIMD 
const & I,
 
  510                 detail::fvec4SIMD 
const & Nref);
 
  517                 detail::fvec4SIMD 
const & I,
 
  518                 detail::fvec4SIMD 
const & N);
 
  526                 detail::fvec4SIMD 
const & I,
 
  527                 detail::fvec4SIMD 
const & N,
 
  533         detail::fvec4SIMD 
sqrt(
 
  534                 detail::fvec4SIMD 
const & x);
 
  540         detail::fvec4SIMD niceSqrt(
 
  541                 detail::fvec4SIMD 
const & x);
 
  548                 detail::fvec4SIMD 
const & x);
 
  554                 detail::fvec4SIMD 
const & x);
 
  560         detail::fvec4SIMD fastInversesqrt(
 
  561                 detail::fvec4SIMD 
const & x);
 
  566 #include "simd_vec4.inl" 
  568 #if (GLM_COMPILER & GLM_COMPILER_VC) 
  569 #       pragma warning(pop) 
  572 #endif//(GLM_ARCH != GLM_ARCH_PURE) 
  574 #endif//GLM_GTX_simd_vec4 
GLM_FUNC_DECL genType sqrt(genType const &x)
Returns the positive square root of x. 
highp_vec3 vec3
3 components vector of floating-point numbers. 
GLM_FUNC_DECL genType floor(genType const &x)
Returns a value equal to the nearest integer that is less then or equal to x. 
GLM_FUNC_DECL detail::tvec3< T, P > cross(detail::tvec3< T, P > const &x, detail::tvec3< T, P > const &y)
Returns the cross product of x and y. 
GLM_FUNC_DECL genTypeT mix(genTypeT const &x, genTypeT const &y, genTypeU const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
highp_vec4 vec4
4 components vector of floating-point numbers. 
genType fastSqrt(genType const &x)
Faster than the common sqrt function but less accurate. 
GLM_FUNC_DECL genType mod(genType const &x, genType const &y)
Modulus. 
GLM_FUNC_DECL genType inversesqrt(genType const &x)
Returns the reciprocal of the positive square root of x. 
GLM_FUNC_DECL genType normalize(genType const &x)
Returns a vector in the same direction as x but with length of 1. 
GLM_FUNC_DECL genType fract(genType const &x)
Return x - floor(x). 
GLM_FUNC_DECL genType ceil(genType const &x)
Returns a value equal to the nearest integer that is greater than or equal to x. 
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c. 
genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate. 
GLM_FUNC_DECL genType step(genType const &edge, genType const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. 
GLM_FUNC_DECL genType trunc(genType const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType::value_type length(genType const &x)
Returns the length of x, i.e., sqrt(x * x). 
GLM_FUNC_DECL genType round(genType const &x)
Returns a value equal to the nearest integer to x. 
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T const &eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL genType abs(genType const &x)
Returns x if x >= 0; otherwise, it returns -x. 
GLM_FUNC_DECL genType smoothstep(genType const &edge0, genType const &edge1, genType const &x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL genType max(genType const &x, genType const &y)
Returns y if x < y; otherwise, it returns x. 
GLM_FUNC_DECL genType::value_type distance(genType const &p0, genType const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). 
GLM_FUNC_DECL genType sign(genType const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
genType::value_type fastLength(genType const &x)
Faster than the common length function but less accurate. 
GLM_FUNC_DECL genType min(genType const &x, genType const &y)
Returns y if y < x; otherwise, it returns x. 
highp_vec2 vec2
2 components vector of floating-point numbers.