17 #include "../gtc/constants.hpp"    18 #include "../gtc/matrix_transform.hpp"    19 #include "../ext/vector_relational.hpp"    20 #include "../ext/quaternion_common.hpp"    21 #include "../ext/quaternion_float.hpp"    22 #include "../ext/quaternion_float_precision.hpp"    23 #include "../ext/quaternion_double.hpp"    24 #include "../ext/quaternion_double_precision.hpp"    25 #include "../ext/quaternion_relational.hpp"    26 #include "../ext/quaternion_geometric.hpp"    27 #include "../ext/quaternion_trigonometric.hpp"    28 #include "../ext/quaternion_transform.hpp"    29 #include "../detail/type_mat3x3.hpp"    30 #include "../detail/type_mat4x4.hpp"    31 #include "../detail/type_vec3.hpp"    32 #include "../detail/type_vec4.hpp"    34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)    35 #       pragma message("GLM: GLM_GTC_quaternion extension included")    49         template<
typename T, qualifier Q>
    50         GLM_FUNC_DECL vec<3, T, Q> 
eulerAngles(qua<T, Q> 
const& x);
    57         template<
typename T, qualifier Q>
    58         GLM_FUNC_DECL T 
roll(qua<T, Q> 
const& x);
    65         template<
typename T, qualifier Q>
    66         GLM_FUNC_DECL T 
pitch(qua<T, Q> 
const& x);
    73         template<
typename T, qualifier Q>
    74         GLM_FUNC_DECL T 
yaw(qua<T, Q> 
const& x);
    81         template<
typename T, qualifier Q>
    82         GLM_FUNC_DECL mat<3, 3, T, Q> 
mat3_cast(qua<T, Q> 
const& x);
    89         template<
typename T, qualifier Q>
    90         GLM_FUNC_DECL mat<4, 4, T, Q> 
mat4_cast(qua<T, Q> 
const& x);
    97         template<
typename T, qualifier Q>
    98         GLM_FUNC_DECL qua<T, Q> 
quat_cast(mat<3, 3, T, Q> 
const& x);
   105         template<
typename T, qualifier Q>
   106         GLM_FUNC_DECL qua<T, Q> 
quat_cast(mat<4, 4, T, Q> 
const& x);
   114         template<
typename T, qualifier Q>
   115         GLM_FUNC_DECL vec<4, bool, Q> 
lessThan(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
   123         template<
typename T, qualifier Q>
   124         GLM_FUNC_DECL vec<4, bool, Q> 
lessThanEqual(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
   132         template<
typename T, qualifier Q>
   133         GLM_FUNC_DECL vec<4, bool, Q> 
greaterThan(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
   141         template<
typename T, qualifier Q>
   142         GLM_FUNC_DECL vec<4, bool, Q> 
greaterThanEqual(qua<T, Q> 
const& x, qua<T, Q> 
const& y);
   148         template<
typename T, qualifier Q>
   150                 vec<3, T, Q> 
const& direction,
   151                 vec<3, T, Q> 
const& up);
   157         template<
typename T, qualifier Q>
   159                 vec<3, T, Q> 
const& direction,
   160                 vec<3, T, Q> 
const& up);
   166         template<
typename T, qualifier Q>
   168                 vec<3, T, Q> 
const& direction,
   169                 vec<3, T, Q> 
const& up);
   173 #include "quaternion.inl" GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z. 
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix. 
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians. 
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x >= y. 
GLM_FUNC_DECL qua< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion. 
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x > y. 
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians. 
GLM_FUNC_DECL qua< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion. 
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix. 
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x <= y. 
GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians. 
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
Converts a pure rotation 4 * 4 matrix to a quaternion. 
GLM_FUNC_DECL vec< 4, bool, Q > lessThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison result of x < y. 
GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness.