|  | 0.9.9 API documenation
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Go to the source code of this file.
| Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | cross (tquat< T, Q > const &q, vec< 3, T, Q > const &v) | 
| Compute a cross product between a quaternion and a vector.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | cross (vec< 3, T, Q > const &v, tquat< T, Q > const &q) | 
| Compute a cross product between a vector and a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | exp (tquat< T, Q > const &q) | 
| Returns a exp of a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL T | extractRealComponent (tquat< T, Q > const &q) | 
| Extract the real component of a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | fastMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a) | 
| Quaternion normalized linear interpolation.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | intermediate (tquat< T, Q > const &prev, tquat< T, Q > const &curr, tquat< T, Q > const &next) | 
| Returns an intermediate control point for squad interpolation.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL T | length2 (tquat< T, Q > const &q) | 
| Returns the squared length of x.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | log (tquat< T, Q > const &q) | 
| Returns a log of a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | pow (tquat< T, Q > const &x, T const &y) | 
| Returns x raised to the y power.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | quat_identity () | 
| Create an identity quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) | 
| Build a look at quaternion based on the default handedness.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) | 
| Build a left-handed look at quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) | 
| Build a right-handed look at quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | rotate (tquat< T, Q > const &q, vec< 3, T, Q > const &v) | 
| Returns quarternion square root.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 4, T, Q > | rotate (tquat< T, Q > const &q, vec< 4, T, Q > const &v) | 
| Rotates a 4 components vector by a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest) | 
| Compute the rotation between two vectors.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | shortMix (tquat< T, Q > const &x, tquat< T, Q > const &y, T const &a) | 
| Quaternion interpolation using the rotation short path.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | squad (tquat< T, Q > const &q1, tquat< T, Q > const &q2, tquat< T, Q > const &s1, tquat< T, Q > const &s2, T const &h) | 
| Compute a point on a path according squad equation.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 3, 3, T, Q > | toMat3 (tquat< T, Q > const &x) | 
| Converts a quaternion to a 3 * 3 matrix.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | toMat4 (tquat< T, Q > const &x) | 
| Converts a quaternion to a 4 * 4 matrix.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | toQuat (mat< 3, 3, T, Q > const &x) | 
| Converts a 3 * 3 matrix to a quaternion.  More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL tquat< T, Q > | toQuat (mat< 4, 4, T, Q > const &x) | 
| Converts a 4 * 4 matrix to a quaternion.  More... | |
Definition in file gtx/quaternion.hpp.
 1.8.10
 1.8.10