38 #ifndef GLM_GTX_matrix_interpolation 
   39 #define GLM_GTX_matrix_interpolation 
   44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   45 #       pragma message("GLM: GLM_GTX_matrix_interpolation extension included") 
   55         template <
typename T, precision P>
 
   57                 detail::tmat4x4<T, P> 
const & mat,
 
   58                 detail::tvec3<T, P> & 
axis,
 
   63         template <
typename T, precision P>
 
   65                 detail::tvec3<T, P> 
const & 
axis,
 
   70         template <
typename T, precision P>
 
   72                 detail::tmat4x4<T, P> 
const & mat);
 
   77         template <
typename T, precision P>
 
   79                 detail::tmat4x4<T, P> 
const & m1,
 
   80                 detail::tmat4x4<T, P> 
const & m2,
 
   86 #include "matrix_interpolation.inl" 
   88 #endif//GLM_GTX_matrix_interpolation 
GLM_FUNC_DECL T angle(detail::tquat< T, P > const &x)
Returns the quaternion rotation angle. 
detail::tmat4x4< T, P > extractMatrixRotation(detail::tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix. 
void axisAngle(detail::tmat4x4< T, P > const &mat, detail::tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix. 
detail::tmat4x4< T, P > interpolate(detail::tmat4x4< T, P > const &m1, detail::tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes. 
detail::tmat4x4< T, P > axisAngleMatrix(detail::tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle. 
GLM_FUNC_DECL detail::tvec3< T, P > axis(detail::tquat< T, P > const &x)
Returns the q rotation axis.