48 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   49 #       pragma message("GLM: GLM_GTX_euler_angles extension included") 
  105         template <
typename T>
 
  112         template <
typename T>
 
  119     template <
typename T>
 
  127         template <
typename T>
 
  135         template <
typename T>
 
  143         template <
typename T>
 
  148         template <
typename T>
 
  153         template <
typename T, precision P>
 
  154         GLM_FUNC_DECL tmat3x3<T, P> 
orientate3(tvec3<T, P> 
const & angles);
 
  158         template <
typename T, precision P>
 
  159         GLM_FUNC_DECL tmat4x4<T, P> 
orientate4(tvec3<T, P> 
const & angles);
 
  163     template <
typename T>
 
  172 #include "euler_angles.inl" 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). 
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians. 
GLM_FUNC_DECL tmat4x4< T, P > orientate4(tvec3< T, P > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). 
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4< T, defaultp > &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). 
GLM_FUNC_DECL tmat3x3< T, P > orientate3(tvec3< T, P > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. 
GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. 
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). 
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). 
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). 
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians.