61         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   62         GLM_FUNC_DECL vecType<bool, P> 
lessThan(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
   70         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   71         GLM_FUNC_DECL vecType<bool, P> 
lessThanEqual(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
   79         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   80         GLM_FUNC_DECL vecType<bool, P> 
greaterThan(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
   88         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   89         GLM_FUNC_DECL vecType<bool, P> 
greaterThanEqual(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
   97         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   98         GLM_FUNC_DECL vecType<bool, P> 
equal(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
  106         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
  107         GLM_FUNC_DECL vecType<bool, P> 
notEqual(vecType<T, P> 
const & x, vecType<T, P> 
const & y);
 
  115         template <precision P, 
template <
typename, precision> 
class vecType>
 
  116         GLM_FUNC_DECL 
bool any(vecType<bool, P> 
const & v);
 
  124         template <precision P, 
template <
typename, precision> 
class vecType>
 
  125         GLM_FUNC_DECL 
bool all(vecType<bool, P> 
const & v);
 
  134         template <precision P, 
template <
typename, precision> 
class vecType>
 
  135         GLM_FUNC_DECL vecType<bool, P> 
not_(vecType<bool, P> 
const & v);
 
  140 #include "func_vector_relational.inl" 
OpenGL Mathematics (glm.g-truc.net) 
GLM_FUNC_DECL vecType< bool, P > lessThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison result of x < y. 
GLM_FUNC_DECL vecType< bool, P > greaterThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x > y. 
GLM_FUNC_DECL vecType< bool, P > greaterThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x >= y. 
GLM_FUNC_DECL vecType< bool, P > equal(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x == y. 
GLM_FUNC_DECL bool any(vecType< bool, P > const &v)
Returns true if any component of x is true. 
GLM_FUNC_DECL bool all(vecType< bool, P > const &v)
Returns true if all components of x are true. 
GLM_FUNC_DECL vecType< bool, P > lessThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x <= y. 
GLM_FUNC_DECL vecType< bool, P > not_(vecType< bool, P > const &v)
Returns the component-wise logical complement of x. 
GLM_FUNC_DECL vecType< bool, P > notEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x != y. 
OpenGL Mathematics (glm.g-truc.net)