47 #include "../vec2.hpp" 
   48 #include "../vec3.hpp" 
   50 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) 
   51 #       pragma message("GLM: GLM_GTC_random extension included") 
   65         template <
typename genTYpe>
 
   70         template <
typename T, precision P, 
template <
typename, precision> 
class vecType>
 
   72                 vecType<T, P> 
const & Min,
 
   73                 vecType<T, P> 
const & Max);
 
   80         template <
typename genType>
 
  105         template <
typename T>
 
  106         GLM_FUNC_DECL tvec2<T, defaultp> 
diskRand(
 
  113         template <
typename T>
 
  114         GLM_FUNC_DECL tvec3<T, defaultp> 
ballRand(
 
  120 #include "random.inl" 
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution. 
GLM_FUNC_DECL genTYpe linearRand(genTYpe Min, genTYpe Max)
Generate random numbers in the interval [Min, Max], according a linear distribution. 
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...