301 lines
9.2 KiB
C++
301 lines
9.2 KiB
C++
// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2007-2011 Barend Gehrels, Amsterdam, the Netherlands.
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP
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#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP
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#include <deque>
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#include <map>
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#include <boost/range.hpp>
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#include <boost/mpl/assert.hpp>
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#include <boost/geometry/algorithms/detail/overlay/calculate_distance_policy.hpp>
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#include <boost/geometry/algorithms/detail/overlay/enrich_intersection_points.hpp>
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#include <boost/geometry/algorithms/detail/overlay/enrichment_info.hpp>
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#include <boost/geometry/algorithms/detail/overlay/get_turns.hpp>
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#include <boost/geometry/algorithms/detail/overlay/overlay_type.hpp>
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#include <boost/geometry/algorithms/detail/overlay/traverse.hpp>
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#include <boost/geometry/algorithms/detail/overlay/traversal_info.hpp>
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#include <boost/geometry/algorithms/detail/overlay/turn_info.hpp>
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#include <boost/geometry/algorithms/num_points.hpp>
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#include <boost/geometry/algorithms/reverse.hpp>
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#include <boost/geometry/algorithms/detail/overlay/add_rings.hpp>
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#include <boost/geometry/algorithms/detail/overlay/assign_parents.hpp>
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#include <boost/geometry/algorithms/detail/overlay/ring_properties.hpp>
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#include <boost/geometry/algorithms/detail/overlay/select_rings.hpp>
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#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
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# include <boost/geometry/util/write_dsv.hpp>
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#endif
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namespace boost { namespace geometry
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{
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#ifndef DOXYGEN_NO_DETAIL
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namespace detail { namespace overlay
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{
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// Skip for assemble process
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template <typename TurnInfo>
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inline bool skip(TurnInfo const& turn_info)
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{
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return (turn_info.discarded || turn_info.both(operation_union))
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&& ! turn_info.any_blocked()
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&& ! turn_info.both(operation_intersection)
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;
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}
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template <typename TurnPoints, typename Map>
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inline void map_turns(Map& map, TurnPoints const& turn_points)
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{
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typedef typename boost::range_value<TurnPoints>::type turn_point_type;
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typedef typename turn_point_type::container_type container_type;
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int index = 0;
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for (typename boost::range_iterator<TurnPoints const>::type
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it = boost::begin(turn_points);
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it != boost::end(turn_points);
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++it, ++index)
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{
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if (! skip(*it))
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{
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int op_index = 0;
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for (typename boost::range_iterator<container_type const>::type
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op_it = boost::begin(it->operations);
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op_it != boost::end(it->operations);
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++op_it, ++op_index)
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{
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ring_identifier ring_id
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(
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op_it->seg_id.source_index,
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op_it->seg_id.multi_index,
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op_it->seg_id.ring_index
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);
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map[ring_id]++;
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}
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}
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}
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}
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template
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<
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typename GeometryOut, overlay_type Direction, bool ReverseOut,
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typename Geometry1, typename Geometry2,
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typename OutputIterator
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>
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inline OutputIterator return_if_one_input_is_empty(Geometry1 const& geometry1,
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Geometry2 const& geometry2,
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OutputIterator out)
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{
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typedef std::deque
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<
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typename geometry::ring_type<GeometryOut>::type
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> ring_container_type;
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typedef ring_properties<typename geometry::point_type<Geometry1>::type> properties;
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// Union: return either of them
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// Intersection: return nothing
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// Difference: return first of them
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if (Direction == overlay_intersection
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|| (Direction == overlay_difference
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&& geometry::num_points(geometry1) == 0))
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{
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return out;
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}
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std::map<ring_identifier, int> empty;
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std::map<ring_identifier, properties> all_of_one_of_them;
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select_rings<Direction>(geometry1, geometry2, empty, all_of_one_of_them, false);
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ring_container_type rings;
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assign_parents(geometry1, geometry2, rings, all_of_one_of_them);
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return add_rings<GeometryOut>(all_of_one_of_them, geometry1, geometry2, rings, out);
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}
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template
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<
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typename Geometry1, typename Geometry2,
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bool Reverse1, bool Reverse2, bool ReverseOut,
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typename OutputIterator, typename GeometryOut,
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overlay_type Direction,
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typename Strategy
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>
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struct overlay
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{
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static inline OutputIterator apply(
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Geometry1 const& geometry1, Geometry2 const& geometry2,
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OutputIterator out,
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Strategy const& )
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{
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if (geometry::num_points(geometry1) == 0 && geometry::num_points(geometry2) == 0)
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{
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return out;
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}
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typedef typename geometry::point_type<GeometryOut>::type point_type;
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typedef detail::overlay::traversal_turn_info<point_type> turn_info;
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typedef std::deque<turn_info> container_type;
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typedef std::deque
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<
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typename geometry::ring_type<GeometryOut>::type
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> ring_container_type;
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if (geometry::num_points(geometry1) == 0
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|| geometry::num_points(geometry2) == 0)
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{
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return return_if_one_input_is_empty
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<
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GeometryOut, Direction, ReverseOut
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>(geometry1, geometry2, out);
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}
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container_type turn_points;
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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boost::timer timer;
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#endif
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#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
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std::cout << "get turns" << std::endl;
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#endif
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detail::get_turns::no_interrupt_policy policy;
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geometry::get_turns
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<
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Reverse1, Reverse2,
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detail::overlay::calculate_distance_policy
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>(geometry1, geometry2, turn_points, policy);
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "get_turns: " << timer.elapsed() << std::endl;
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#endif
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#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
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std::cout << "enrich" << std::endl;
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#endif
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typename Strategy::side_strategy_type side_strategy;
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geometry::enrich_intersection_points<Reverse1, Reverse2>(turn_points,
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Direction == overlay_union
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? geometry::detail::overlay::operation_union
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: geometry::detail::overlay::operation_intersection,
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geometry1, geometry2,
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side_strategy);
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "enrich_intersection_points: " << timer.elapsed() << std::endl;
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#endif
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#ifdef BOOST_GEOMETRY_DEBUG_ASSEMBLE
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std::cout << "traverse" << std::endl;
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#endif
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// Traverse through intersection/turn points and create rings of them.
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// Note that these rings are always in clockwise order, even in CCW polygons,
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// and are marked as "to be reversed" below
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ring_container_type rings;
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traverse<Reverse1, Reverse2, Geometry1, Geometry2>::apply
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(
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geometry1, geometry2,
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Direction == overlay_union
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? geometry::detail::overlay::operation_union
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: geometry::detail::overlay::operation_intersection,
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turn_points, rings
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);
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "traverse: " << timer.elapsed() << std::endl;
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#endif
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std::map<ring_identifier, int> map;
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map_turns(map, turn_points);
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "map_turns: " << timer.elapsed() << std::endl;
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#endif
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typedef ring_properties<typename geometry::point_type<Geometry1>::type> properties;
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std::map<ring_identifier, properties> selected;
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select_rings<Direction>(geometry1, geometry2, map, selected, ! turn_points.empty());
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "select_rings: " << timer.elapsed() << std::endl;
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#endif
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// Add rings created during traversal
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{
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ring_identifier id(2, 0, -1);
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for (typename boost::range_iterator<ring_container_type>::type
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it = boost::begin(rings);
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it != boost::end(rings);
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++it)
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{
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selected[id] = properties(*it, true);
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selected[id].reversed = ReverseOut;
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id.multi_index++;
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}
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}
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "add traversal rings: " << timer.elapsed() << std::endl;
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#endif
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assign_parents(geometry1, geometry2, rings, selected);
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#ifdef BOOST_GEOMETRY_TIME_OVERLAY
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std::cout << "assign_parents: " << timer.elapsed() << std::endl;
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#endif
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return add_rings<GeometryOut>(selected, geometry1, geometry2, rings, out);
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}
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};
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// Metafunction helper for intersection and union
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template <order_selector Selector, bool Reverse = false>
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struct do_reverse {};
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template <>
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struct do_reverse<clockwise, false> : boost::false_type {};
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template <>
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struct do_reverse<clockwise, true> : boost::true_type {};
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template <>
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struct do_reverse<counterclockwise, false> : boost::true_type {};
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template <>
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struct do_reverse<counterclockwise, true> : boost::false_type {};
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}} // namespace detail::overlay
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#endif // DOXYGEN_NO_DETAIL
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_OVERLAY_HPP
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