93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2008-08-03
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// Updated : 2010-02-04
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// Licence : This source is under MIT License
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// File : glm/core/func_matrix.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_matrix
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#define glm_core_func_matrix
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namespace glm
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{
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namespace test{
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void main_core_func_matrix();
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}//namespace test
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namespace core{
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namespace function{
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//! Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included in glm namespace.
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namespace matrix{
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//! Multiply matrix x by matrix y component-wise, i.e.,
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//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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//! (From GLSL 1.30.08 specification, section 8.5)
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template <typename matType>
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matType matrixCompMult(
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matType const & x,
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matType const & y);
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//! Treats the first parameter c as a column vector
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//! and the second parameter r as a row vector
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//! and does a linear algebraic matrix multiply c * r.
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//! (From GLSL 1.30.08 specification, section 8.5)
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template <typename vecType, typename matType>
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matType outerProduct(
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vecType const & c,
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vecType const & r);
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//! Returns the transposed matrix of x
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//! (From GLSL 1.30.08 specification, section 8.5)
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template <typename matType>
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typename matType::transpose_type transpose(
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matType const & x);
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//! Return the determinant of a mat2 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5)..
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template <typename T>
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typename detail::tmat2x2<T>::value_type determinant(
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detail::tmat2x2<T> const & m);
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//! Return the determinant of a mat3 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5).
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template <typename T>
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typename detail::tmat3x3<T>::value_type determinant(
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detail::tmat3x3<T> const & m);
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//! Return the determinant of a mat4 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5).
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template <typename T>
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typename detail::tmat4x4<T>::value_type determinant(
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detail::tmat4x4<T> const & m);
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//! Return the inverse of a mat2 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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template <typename T>
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detail::tmat2x2<T> inverse(
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detail::tmat2x2<T> const & m);
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//! Return the inverse of a mat3 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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template <typename T>
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detail::tmat3x3<T> inverse(
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detail::tmat3x3<T> const & m);
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//! Return the inverse of a mat4 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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template <typename T>
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detail::tmat4x4<T> inverse(
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detail::tmat4x4<T> const & m);
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}//namespace matrix
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}//namespace function
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}//namespace core
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using namespace core::function::matrix;
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}//namespace glm
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#include "func_matrix.inl"
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#endif//glm_core_func_matrix
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