57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2008-10-05
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// Licence : This source is under MIT License
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// File : glm/gtx/double_float.h
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Dependency:
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// - GLM core
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// - GLM_GTC_double_float
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// - GLM_GTX_quaternion
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Note:
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// - This implementation doesn't need to redefine all build-in functions to
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// support double based type.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_gtx_double_float
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#define glm_gtx_double_float
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/double_float.hpp"
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#include "../gtx/quaternion.hpp"
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namespace glm
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{
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namespace test{
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void main_gtx_double_float();
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}//namespace test
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namespace gtx{
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//! GLM_GTX_double_float extension: Add support for double precision flotting-point types
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namespace double_float
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{
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//! Quaternion of single-precision floating-point numbers.
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//! From GLM_GTX_double extension.
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typedef detail::tquat<float> fquat;
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//! Quaternion of double-precision floating-point numbers.
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//! From GLM_GTX_double extension.
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typedef detail::tquat<double> dquat;
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}//namespace double_float
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}//namespace gtx
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}//namespace glm
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#define GLM_GTX_double_float namespace gtc::double_float; using namespace gtx::double_float
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#ifndef GLM_GTX_GLOBAL
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namespace glm {using GLM_GTX_double_float;}
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#endif//GLM_GTX_GLOBAL
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#include "double_float.inl"
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#endif//glm_gtx_double_float
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