33 lines
		
	
	
		
			908 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			908 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| // Created : 2014-09-08
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| // Updated : 2014-09-08
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| // Licence : This source is under MIT licence
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| // File    : test/gtx/common.cpp
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| ///////////////////////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <glm/gtx/common.hpp>
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| 
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| int test_isdenormal()
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| {
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| 	int Error(0);
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| 
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| 	bool A = glm::isdenormal(1.0f);
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| 	glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
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| 	glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
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| 	glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
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| 	glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
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| 
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error(0);
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| 
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| 	Error += test_isdenormal();
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| 
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| 	return Error;
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| }
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