66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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/// 
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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/// 
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/// Restrictions:
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///		By making use of the Software for military purposes, you choose to make
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///		a Bunny unhappy.
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/// 
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_scalar_multiplication.cpp
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/// @date 2014-09-22 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#if GLM_HAS_TEMPLATE_ALIASES
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#include <glm/gtx/scalar_multiplication.hpp>
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int main()
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{
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	int Error(0);
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	glm::vec3 v(0.5, 3.1, -9.1);
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	Error += glm::all(glm::equal(v, 1.0 * v)) ? 0 : 1;
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	Error += glm::all(glm::equal(v, 1 * v)) ? 0 : 1;
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	Error += glm::all(glm::equal(v, 1u * v)) ? 0 : 1;
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	glm::mat3 m(1, 2, 3, 4, 5, 6, 7, 8, 9);
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	glm::vec3 w = 0.5f * m * v;
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	Error += glm::all(glm::equal((m*v)/2, w)) ? 0 : 1;
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	Error += glm::all(glm::equal(m*(v/2), w)) ? 0 : 1;
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	Error += glm::all(glm::equal((m/2)*v, w)) ? 0 : 1;
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	Error += glm::all(glm::equal((0.5*m)*v, w)) ? 0 : 1;
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	Error += glm::all(glm::equal(0.5*(m*v), w)) ? 0 : 1;
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	return Error;
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}
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#else
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int main()
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{
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	return 0;
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}
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#endif
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