109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*!
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| 	\defgroup gtc GTC Extensions (Stable)
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| 	
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| 	\brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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| 	
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| 	GTC extensions aim to be stable. 
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| 	
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| 	Even if it's highly unrecommended, it's possible to include all the extensions at once by
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| 	including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions.
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| 	\ingroup gtc
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| 	
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| 	Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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| 	<glm/gtc/half_float.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns.
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| 	\ingroup gtc
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| 	
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| 	Defines functions to access rows or columns of a matrix easily.
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| 	<glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types.
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| 	\ingroup gtc
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| 	
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| 	Defines a number of matrices with integer types.
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| 	<glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
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| 	\ingroup gtc
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| 	
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| 	Defines additional matrix inverting functions.
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| 	<glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions.
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| 	\ingroup gtc
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| 	
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| 	\brief Defines functions that generate common transformation matrices.
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| 	
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| 	The matrices generated by this extension use standard OpenGL fixed-function
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| 	conventions. For example, the lookAt function generates a transform from world
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| 	space into the specific eye space that the projective matrix functions (
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| 	perspective, ortho, etc) are designed to expect. The OpenGL compatibility
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| 	specifications defines the particular layout of this eye space.
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| 	
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| 	<glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
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| 	\ingroup gtc
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| 	
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| 	\brief Defines a templated quaternion type and several quaternion operations.
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| 	
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| 	<glm/gtc/quaternion.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions.
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| 	\ingroup gtc
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| 	
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| 	\brief Defines specific C++-based precision types.
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| 	
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| 	\ref core_precision defines types based on GLSL's precision qualifiers. This
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| 	extension defines types based on explicitly-sized C++ data types.
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| 	
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| 	<glm/gtc/type_precision.hpp> need to be included to use these functionalities.
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| **/
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| 
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| /*!
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| 	\defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access.
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| 	\ingroup gtc
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| 	
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| 	\brief Used to get a pointer to the memory layout of a basic type.
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| 	
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| 	This extension defines an overloaded function, glm::value_ptr, which
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| 	takes any of the \ref core_template "core template types". It returns
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| 	a pointer to the memory layout of the object. Matrix types store their values
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| 	in column-major order.
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| 	
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| 	This is useful for uploading data to matrices or copying data to buffer objects.
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| 	
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| 	Example:
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| 	
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| 	\code
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| #include <glm/glm.hpp>
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| #include <glm/gtc/type_ptr.hpp>
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| 
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| glm::vec3 aVector(3);
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| glm::mat4 someMatrix(1.0);
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| 
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| glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
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| glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
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| 	\endcode
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| 	
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| 	<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
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| **/
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| 
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