79 lines
1.1 KiB
C++
79 lines
1.1 KiB
C++
#define GLM_MESSAGES
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#define GLM_FORCE_SWIZZLE
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#include <glm/glm.hpp>
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int test_ivec2_swizzle()
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{
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int Error = 0;
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glm::ivec2 A(1, 2);
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glm::ivec2 B = A.yx();
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glm::ivec2 C = B.yx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int test_ivec3_swizzle()
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{
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int Error = 0;
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glm::ivec3 A(1, 2, 3);
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glm::ivec3 B = A.zyx();
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glm::ivec3 C = B.zyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int test_ivec4_swizzle()
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{
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int Error = 0;
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glm::ivec4 A(1, 2, 3, 4);
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glm::ivec4 B = A.wzyx();
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glm::ivec4 C = B.wzyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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return Error;
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}
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int test_vec4_swizzle()
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{
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int Error = 0;
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glm::vec4 A(1, 2, 3, 4);
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glm::vec4 B = A.wzyx();
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glm::vec4 C = B.wzyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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float f = glm::dot(C.wzyx(), C.xyzw());
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Error += glm::abs(f - 20.f) < 0.01f ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_ivec2_swizzle();
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Error += test_ivec3_swizzle();
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Error += test_ivec4_swizzle();
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Error += test_vec4_swizzle();
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return Error;
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}
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