60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Image Copyright (c) 2008 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-06
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// Updated : 2011-04-06
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// Licence : This source is under MIT License
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// File : gli/core/texture2d_array.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
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#define GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
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#include "texture2d.hpp"
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namespace gli
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{
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class texture2DArray
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{
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public:
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typedef texture2D::dimensions_type dimensions_type;
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typedef texture2D::texcoord_type texcoord_type;
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typedef texture2D::size_type size_type;
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typedef texture2D::value_type value_type;
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typedef texture2D::format_type format_type;
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typedef texture2D::data_type data_type;
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typedef texture2D::level_type level_type;
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typedef std::vector<texture2D>::size_type layer_type;
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public:
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texture2DArray();
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explicit texture2DArray(
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layer_type const & Layers,
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level_type const & Levels);
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~texture2DArray();
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texture2D & operator[] (
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layer_type const & Layer);
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texture2D const & operator[] (
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layer_type const & Layer) const;
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bool empty() const;
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format_type format() const;
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layer_type layers() const;
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level_type levels() const;
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void resize(
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layer_type const & Layers,
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level_type const & Levels);
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private:
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std::vector<texture2D> Arrays;
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};
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}//namespace gli
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#include "texture2d_array.inl"
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#endif//GLI_CORE_TEXTURE2D_ARRAY_INCLUDED
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