128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "../sampler1d.hpp"
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| #include "../sampler1d_array.hpp"
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| #include "../sampler2d.hpp"
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| #include "../sampler2d_array.hpp"
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| #include "../sampler3d.hpp"
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| #include "../sampler_cube.hpp"
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| #include "../sampler_cube_array.hpp"
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| 
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| namespace gli
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| {
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| 	inline texture1d generate_mipmaps(
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| 		texture1d const& Texture,
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| 		texture1d::size_type BaseLevel, texture1d::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsampler1D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture1d_array generate_mipmaps(
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| 		texture1d_array const& Texture,
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| 		texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
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| 		texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsampler1DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture2d generate_mipmaps(
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| 		texture2d const& Texture,
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| 		texture2d::size_type BaseLevel, texture2d::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsampler2D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture2d_array generate_mipmaps(
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| 		texture2d_array const& Texture,
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| 		texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
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| 		texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsampler2DArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture3d generate_mipmaps(
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| 		texture3d const& Texture,
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| 		texture3d::size_type BaseLevel, texture3d::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsampler3D Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture_cube generate_mipmaps(
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| 		texture_cube const& Texture,
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| 		texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
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| 		texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsamplerCube Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseFace, MaxFace, BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	inline texture_cube_array generate_mipmaps(
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| 		texture_cube_array const& Texture,
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| 		texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
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| 		texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
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| 		texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel,
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| 		filter Minification)
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| 	{
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| 		fsamplerCubeArray Sampler(Texture, WRAP_CLAMP_TO_EDGE);
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| 		Sampler.generate_mipmaps(BaseLayer, MaxLayer, BaseFace, MaxFace, BaseLevel, MaxLevel, Minification);
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| 		return Sampler();
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| 	}
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| 
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| 	template <>
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| 	inline texture1d generate_mipmaps<texture1d>(texture1d const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture1d_array generate_mipmaps<texture1d_array>(texture1d_array const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture2d generate_mipmaps<texture2d>(texture2d const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture2d_array generate_mipmaps<texture2d_array>(texture2d_array const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture3d generate_mipmaps<texture3d>(texture3d const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture_cube generate_mipmaps<texture_cube>(texture_cube const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| 
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| 	template <>
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| 	inline texture_cube_array generate_mipmaps<texture_cube_array>(texture_cube_array const& Texture, filter Minification)
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| 	{
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| 		return generate_mipmaps(Texture, Texture.base_layer(), Texture.max_layer(), Texture.base_face(), Texture.max_face(), Texture.base_level(), Texture.max_level(), Minification);
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| 	}
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| }//namespace gli
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