51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-04-21
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// Updated : 2011-04-26
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// Licence : This source is under MIT licence
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// File    : test/gtx/noise.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtx/noise.hpp>
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#include <iostream>
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int test_simplex()
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{
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	float ValueSNoise2D = glm::simplex(glm::vec2(0.5f));
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    float ValueSNoise3D = glm::simplex(glm::vec3(0.5f));
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    float ValueSNoise4D = glm::simplex(glm::vec4(0.5f));
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	return 0;
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}
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int test_perlin()
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{
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	float ValueCNoise2D = glm::perlin(glm::vec2(0.5f));
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    float ValueCNoise3D = glm::perlin(glm::vec3(0.5f));
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    float ValueCNoise4D = glm::perlin(glm::vec4(0.5f));
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	return 0;
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}
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int test_perlin_pedioric()
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{
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	float ValuePNoise2D = glm::perlin(glm::vec2(0.5f), glm::vec2(0.5f));
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    float ValuePNoise3D = glm::perlin(glm::vec3(0.5f), glm::vec3(0.5f));
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    float ValuePNoise4D = glm::perlin(glm::vec4(0.5f), glm::vec4(0.5f));
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	return 0;
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}
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int main()
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{
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	int Error = 0;
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	Error += test_simplex();
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	Error += test_perlin();
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	Error += test_perlin_pedioric();
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	return Error;
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}
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