84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////////
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| /// OpenGL Mathematics (glm.g-truc.net)
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| ///
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| /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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| /// Permission is hereby granted, free of charge, to any person obtaining a copy
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| /// of this software and associated documentation files (the "Software"), to deal
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| /// in the Software without restriction, including without limitation the rights
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| /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| /// copies of the Software, and to permit persons to whom the Software is
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| /// furnished to do so, subject to the following conditions:
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| /// 
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| /// The above copyright notice and this permission notice shall be included in
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| /// all copies or substantial portions of the Software.
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| /// 
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| /// Restrictions:
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| ///		By making use of the Software for military purposes, you choose to make
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| ///		a Bunny unhappy.
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| /// 
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| /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| /// THE SOFTWARE.
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| ///
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| /// @file test/gtx/gtx_range.cpp
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| /// @date 2014-09-19 / 2014-11-25
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| /// @author Christophe Riccio
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| ///////////////////////////////////////////////////////////////////////////////////
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| 
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| #include <glm/glm.hpp>
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| #include <glm/gtc/epsilon.hpp>
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| 
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| #if GLM_HAS_RANGE_FOR
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| 
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| #include <glm/gtx/range.hpp>
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| 
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| int testVec()
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| {
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| 	int Error(0);
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| 	glm::vec3 v(1, 2, 3);
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| 
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| 	int count = 0;
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| 	for(float x : v){ count++; }
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| 	Error += count == 3 ? 0 : 1;
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| 
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| 	for(float& x : v){ x = 0; }
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| 	Error += glm::all(glm::equal(v, glm::vec3(0, 0, 0))) ? 0 : 1;
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| 	return Error;
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| }
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| 
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| int testMat()
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| {
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| 	int Error(0);
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| 	glm::mat4x3 m(1);
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| 
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| 	int count = 0;
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| 	for(float x : m){ count++; }
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| 	Error += count == 12 ? 0 : 1;
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| 
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| 	for(float& x : m){ x = 0; }
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| 	glm::vec4 v(1, 1, 1, 1);
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| 	Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0))) ? 0 : 1;
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| 	return Error;
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| }
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| 
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| int main()
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| {
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| 	int Error(0);
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| 	Error += testVec();
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| 	Error += testMat();
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| 	return Error;
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| }
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| 
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| #else
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| 
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| int main()
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| {
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| 	return 0;
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| }
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| 
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| #endif//GLM_HAS_RANGE_FOR
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