117 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "filter_compute.hpp"
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| 
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| namespace gli{
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| namespace detail
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| {
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| 	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
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| 	inline void generate_mipmaps_1d
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| 	(
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| 		texture_type & Texture, fetch_func Fetch, write_func Write,
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| 		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
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| 		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
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| 		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
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| 		filter Min
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| 	)
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| 	{
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| 		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
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| 		typedef typename texture_type::extent_type extent_type;
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| 		typedef typename texture_type::size_type size_type;
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| 		typedef typename extent_type::value_type component_type;
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| 		typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
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| 
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| 		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
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| 		GLI_ASSERT(Filter);
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| 
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| 		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
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| 		for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
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| 		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
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| 		{
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| 			extent_type const& ExtentDst = Texture.extent(Level + 1);
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| 			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
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| 
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| 			for(component_type i = 0; i < ExtentDst.x; ++i)
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| 			{
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| 				normalized_type const& SamplePosition(normalized_type(static_cast<typename normalized_type::value_type>(i)) * Scale);
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| 				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
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| 				Write(Texture, extent_type(i), Layer, Face, Level + 1, Texel);
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| 			}
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| 		}
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| 	}
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| 
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| 	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
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| 	inline void generate_mipmaps_2d
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| 	(
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| 		texture_type & Texture, fetch_func Fetch, write_func Write,
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| 		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
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| 		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
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| 		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
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| 		filter Min
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| 	)
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| 	{
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| 		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
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| 		typedef typename texture_type::extent_type extent_type;
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| 		typedef typename texture_type::size_type size_type;
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| 		typedef typename extent_type::value_type component_type;
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| 		typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
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| 
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| 		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
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| 		GLI_ASSERT(Filter);
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| 
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| 		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
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| 		for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
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| 		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
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| 		{
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| 			extent_type const& ExtentDst = Texture.extent(Level + 1);
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| 			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
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| 
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| 			for(component_type j = 0; j < ExtentDst.y; ++j)
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| 			for(component_type i = 0; i < ExtentDst.x; ++i)
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| 			{
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| 				normalized_type const& SamplePosition(normalized_type(i, j) * Scale);
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| 				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
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| 				Write(Texture, extent_type(i, j), Layer, Face, Level + 1, Texel);
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| 			}
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| 		}
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| 	}
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| 
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| 	template <typename texture_type, typename sampler_value_type, typename fetch_func, typename write_func, typename normalized_type, typename texel_type>
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| 	inline void generate_mipmaps_3d
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| 	(
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| 		texture_type & Texture, fetch_func Fetch, write_func Write,
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| 		typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer,
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| 		typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace,
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| 		typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel,
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| 		filter Min
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| 	)
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| 	{
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| 		typedef typename detail::interpolate<sampler_value_type>::type interpolate_type;
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| 		typedef typename texture_type::extent_type extent_type;
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| 		typedef typename texture_type::size_type size_type;
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| 		typedef typename extent_type::value_type component_type;
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| 		typedef typename detail::filterBase<detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type>::filterFunc filter_func;
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| 
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| 		filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_3D, texture_type, interpolate_type, normalized_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false);
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| 		GLI_ASSERT(Filter);
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| 
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| 		for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer)
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| 		for(size_type Face = BaseFace; Face <= MaxFace; ++Face)
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| 		for(size_type Level = BaseLevel; Level < MaxLevel; ++Level)
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| 		{
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| 			extent_type const& ExtentDst = Texture.extent(Level + 1);
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| 			normalized_type const& Scale = normalized_type(1) / normalized_type(max(ExtentDst - extent_type(1), extent_type(1)));
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| 
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| 			for(component_type k = 0; k < ExtentDst.z; ++k)
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| 			for(component_type j = 0; j < ExtentDst.y; ++j)
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| 			for(component_type i = 0; i < ExtentDst.x; ++i)
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| 			{
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| 				normalized_type const& SamplePosition(normalized_type(i, j, k) * Scale);
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| 				texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0));
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| 				Write(Texture, extent_type(i, j, k), Layer, Face, Level + 1, Texel);
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| 			}
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| 		}
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| 	}
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| }//namespace detail
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| }//namespace gli
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